Hi! I'm Bart Bonte, a Belgian independent game designer and is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on
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December 30, 2007

trapped part2: the dark

Trapped part2: the dark is a fine isometric escape-the-roomer by Rodrigo Roesler. It's a follow up to trapped part1: the white rabbit.

gamedesign escape game

Escape Game is a brand new, how could you have guessed, escape the room game, by GameDesign, creator of the previously posted nim game and chat noir.

December 28, 2007

escape tidying game

Escape tidying game is once more a new escape the room game by the creator of game blocks escape and reader's escape game. This time it seems like you're going to have a lot of tidying up to do to escape.

December 27, 2007

doodoo dog

Your DooDoo Dog runs away in the woods, so get your point and click act together to get him back.

December 23, 2007


Mucelli 'your charts, your music' is a new music charts watcher. Watch the UK, German or Euro charts in your browser or for that seasonal feeling fire up the xmas mix.

December 22, 2007

game blocks escape

Game blocks escape is a new escape the room game by the same japanese author as the recently posted reader's escape game. I don't think you'll need any Japanese to escape the room but you'll definitely have to pickup some blocks.

December 21, 2007

2007 top 10 web games

2007 was an excellent year for web games, so fire up your favorite browser and work your way through the bontegames' 2007 top 10 web games list:

10. Desktop Tower Defence by Paul Preece
2007 saw a lot of tower defence clones passing by and perhaps this one is the most memorable.

9. Haluz2 by Tomas K.
Charming and surreal point-and-click adventure in true Samorost style.

8. Fold by Joel Esler
Get running, jumping and bending gravity to your will in this unique and original platform action puzzler.

7. Day of the bobteds by Rob Allen
Cute and very well polished ball physics puzzler.

6. Grow island by Eyezmaze
Eyezame further perfected his Grow universe in 2007.

5. Bloons by Stephen Harris
Popping balloons is fun and 2007 was a popping year for Stephen Haris.

4. 3d logic2, Stronghold of Sage by Alex Matveev
Excellent addictive 3d logic puzzle.

3. Bloxorz by Damien Clarke
Oh yes, rolling a block around can be so addictive!

2. Hoshi Saga by Yoshio Ishii
Get hunting for the star in each level of this original puzzler.

1. Sprout by Jeff Nusz
Enjoy the unique paper-cut appearance artwork while trying to guide
a young seedling on its way home. Our 2007 nr. 1.

What were your 2007 personal favorites? Did I forget some really nice ones? Feel free to add your own suggestions in the comments!

2007 was also a productive bontegames year with no less than 5 bonte games that hit your browsers: fields of logic, chicken grow, loose the moose, a bark in the dark and factory balls
Watch out for more bontegames in 2008!

mr. mothball and the snowy flakes

Mr. Mothball and the snowy flakes by Mateusz Skutnik is here to bring you a little seasonal diversion and heaps of snow. A little timewaster while I'm finishing my 2007 top 10 web games list ...

December 19, 2007

a bonte games flashback: the bonte room 2

It's that time again for another bonte games flashback post, in which I look back on a past bonte game. I often get mails from people asking me for walkthroughs for past bonte games and these flashback posts provide me the perfect excuse to write down these solutions and give some inside notes.

Subject of this flashback post is the bonte room 2, which went online back in June 2006. Of course this was a follow up to the bonte room 1, with the same simple room layout and the introduction of the notoriously squeaking parrot. Let's move on to the walkthrough, so you'll definitely have to stop reading here if you haven't played the game before and don't want me to spoil the fun. Squeak!

Take a left turn and grab the coin that's on top of the second parrot painting. Take another left turn and grab the ruler from the blackboard. Take another left turn and notice there's something inside the fan. Unscrew the four screws of the fan using the coin, remove the grid from the fan and block the fan using the ruler so you can grab the chipcard without cutting your fingers. Insert the chipcard into the slot of the peanuts machine and push the flashing button to get some peanuts. You could feed these to the parrot, but the parrot will just eat them ...
Take a look at the code on the blackboard: 1,2,3underlined,2,1underlined. Notice there are 3 white and 1 red button on the fireplace. With the blackboard code you can light the fireplace, oh yes you can: the 1,2,3 digits refer to the 1st, 2nd, 3rd white button on the fireplace, the underlining refers to the fact that you have to combine the white button with the red button (with the red button you can make the white buttons stay lit). So, to light the fireplace: press first white button (1), second white button (2), red button and third white button (3underlined), red button again otherwise the next button will stay lit, second white button (2), red button and first white button (1underlined). The fireplace should be full of flames!
Now put the grid of the fan on top of the fire in the fireplace. Makes a nice grill, not? You could grill the peanuts on the fireplace now and feed them to the bird, but the parrot will again just eat them, we're still missing something to make the peanuts really tasty :)
Grab the ruler that's still blocking the fan and use it to reach the niche under the fireplace: you'll find a piece of metal wire. Try to stab the cactus with the wire: it's too blunt. Put the wire into the fan, it'll slice the wire sharp. Stab the cactus with it to produce some delicious cactus milk :) Put the peanuts in the cactus milk for that extra flavour :) now roast them on the fireplace and feed them to the parrot. He'll so love his cactus flavoured roasted peanuts, that he'll throw you a key out of his cage! Of course the key opens the door!
As a bonus you can go and watch the parrot squeaking at you as you click it :)

I hope you enjoy these bonte games flashbacks and please feel free to leave your comments! I'll keep on flashing back in the next weeks but of course there'll be new bonte games as well!

December 14, 2007

nim game

Nim game is a funny little puzzle by the creator of chat noir. This time you take turns in taking muffins from a stack with a monkey. Your goal is to take the last muffin.

reader's escape game

Reader's escape game (at least that's what google is translating the Japanese title) is a new nice little escape the room game. Fortunately none of your Japanese translation skills are required to solve the game :)

2007 top 10 best developers of the year award

Freegamesnews is holding its 2007 top 10 best developers of the year awards and I've been nominated in the category puzzle games, w00t w00t :) You can cast your vote or have a look at the nominees over here. Btw 'w00t' has been chosen 2007's word of the year :)

December 12, 2007

bon voyage

Bon voyage is the lastest brand new Gotmail point and click game. You're in room and right, you need to escape! You might remember Gotmail from the previously posted nigepico 1.2.

December 09, 2007

christmas escape

Christmas escape is a cute little seasonal escape the room game by Neutral. Grab all those present and while you're at it, try to escape!

December 04, 2007


Beemp3 is a new mp3 search engine that aggregates mp3 music from around the web, with as a nice touch an indication of the bitrate of the file. Now of course you wouldn't use this to find any copyrighted music, would you.

December 03, 2007

the scarlet room

The scarlet room has all the ingredients for a typical escape the room game: you're waking up after vast amounts of alcohol consumption in a strange room with a locked door and some mysterious clue in the dustbin, so you better start escaping.

November 30, 2007

dr dokkoy

Dr Dokkoy is the latest point and click adventure by Aztec Games. You might remember Aztec Games from previous fine adventures like escape from island and escape from octlien.

November 29, 2007

tipping point

Tipping point is a new point and click adventure series created by Dan Russel-Pinson with some excellent graphics, which unfortunately result in some hefty loading times. So if you are prepared to wait, get ready for some fine point and click treats.

November 27, 2007

neolla 2

Neolla 2 by Rumpelchilzchen games is here with some more spacy point and click escape the room entertainment. Neolla 2 is of course the follow up of the original Neolla.

November 25, 2007

guest house

Guest house is a new point and click escape the room game by the terminal house crew. This one's set in a futuristic looking environment with the obligatory fresh beverages at hand.

November 20, 2007

anika’s odyssey, land of the taniwha

Anika’s odyssey, land of the Taniwha is nicely designed point and click adventure by Tricky Sheep. Use your point and clicking talents to guide Anita on her quest to rescue her rabbit pal from the eagle.

November 13, 2007


Excit definitely qualifies as the best safe for workspace puzzle game ever. You're trapped in a spreadsheet and you need to escape the different levels using the cursor keys without sliding of the screen. Excit was developed by Creative Units.


Neolla starts off promising with music eerily fitting the scenic planet you obviously need to escape. But I'm afraid I keep on bumping into this nasty space monster all the time. Can you do any better in this point and click game?

November 07, 2007

nigepico 1.2

Gotmail has put an updated english version of nigepico online today. In this point and click game it seems like you have been dosing off during a haircut, so its your job to escape the hair salon after closing time. You might remember gotmail from other escape the room games like strawberry tomato, the sochu bar, vision museum and the privacy.

November 02, 2007

3d logic 2, stronghold of sage

3D Logic 2, stronghold of sage is an excellent new 3d logic puzzle by Alex Matveev. The goal is to connect each pair of same-colored blocks with an unbroken line that does not cross over another color.

October 30, 2007

escapers #02

Escapers #02 is a brand new Japanese point and click game by 58works in our beloved escape the room genre. Don't panic, you don't need any Japanese, just escape!

a bonte games flashback: the bonte room

In the bonte games flashback posts I would like to look back on past bonte games. I often get mails from people asking me for hints, solutions or walkthroughs for past bonte games. The bonte games flashback will give me a nice opportunity to write down these solutions on my blog, and perhaps it might also be interesting for bonte games fans which of course you all are :) to get some inside notes on the games from me.

I'll start of the flashback series with the bonte room, the first bonte game that saw the daylight way back in December 2005.

The bonte room was my first attempt in making a flash game. Inspired by the popular escape the room games MOTAS and Crimson room, and all the escape the room games that followed, I really wanted to have a go myself at the escape the room game genre. The idea behind an escape the room game is very simple: you are stuck in a room and you need to find a way to escape.
The bonte room is a very simple room as I just started with flash development: just 4 screens for each wall. I focused on the room's design and look, as I wanted it to look attractive and also I wanted to enter some life into the otherwise almost always very clinic escape the room games by introducing a living animal, in this case a little fishy. This introduction of animals and the interaction with it to solve the game, I would keep on doing in almost all my games. So there you have it: 'You find yourself dropped in a strange room, but are you smart enough to get out? No doubt!'

The solution of the bonte room was perhaps a little hard, judging from certain reactions I got, and my future games I didn't try to make that hard, but on the other hand, there still needs to be a challenge to make the game really attractive I think. I did get a lot of positive feedback on the bonte room. It was featured on the popular game blogs jayisgames and lazylaces, and the game even made it into a very popular printed magazine here in Belgium, Humo magazine.

Now if you haven't played the bonte room before then please stop reading here as I will continue to reveal the solution in just a moment!
I hope you enjoy these bonte games flashbacks and please feel free to leave your comments! I'll keep on flashing back in the weeks to come on the past bonte games :) but of course there'll be new bonte games as well!

Ok, so here's what you've all eagerly been waiting for, the bonte room walkthrough by Bart Bonte himself :)
Move the dog painting three times by clicking it, you will notice a small piece of paper sticking out at the bottom left. Collect the piece of paper, it reads: 'You won't get a drink when the lights just blink'. Turn left in the room, and you'll see a coke machine. As you try to get a drink, you'll notice the little green light for each drink will just blink, except for the powerdrink (fifth button)! Selecting another drink after the powerdrink just blinks again, except for when you select a diet coke (second button) after the powerdrink! Ok, so you already guessed it: you should find the correct sequence to light all the drink buttons. That correct sequence is: 5, 2, 4, 7, 6, 1, 3. This sequence should reward you with a powerdrink can! Collect the can! Now what could we do with that can. How about trying to feed it to the little fish: take a left turn into the room, select the powerdrink and click the fishbowl. You get a message that the fish would surely not survive this, wow this must be seriously strong stuff in this can!

Take another left turn in the room and there's an arcade machine! Let's play the 'dog hop puzzle'! To solve the puzzle you need to get all the dark dogs to the right, and all the light dogs to the left. The dogs can only hop one position forward or jump over one opponent dog. There are many solutions to this puzzle, so here's one possible solution: I'll give a sequence of the squares (with 1 being the first square on the left) you need to select (with the arrow buttons) when hopping the dogs (with the yellow button): 3,6,4,5,7,2,4,3,8,6,4,1,2,5,4,7,5,3,4,6,5. I hope somehow this was a clear way to explain the doghop solution :) So you when you completed this correctly, you should get a congratulations screen on the arcade machine. Notice the message at the bottom of this screen: 'DOGHOP - a one to one square game'. Well as you all know, nothing is happening for nothing in point and click games, so you'd better make a note of this message :)

Let's make a left a left turn in the room. Next to the fishing bowl, there seems to be a locker that obviously needs a code to be opened, but there's no code to be found in the room, except maybe for the doghop completion message 'a one to one square game'? That's right, sounds like one two one squared now doesn't it, so 121x121=14641. Enter the code 14641 on the locker and enter the large button to open the locker. Great, you found a rusty key! When you try the key on the door, it won't fit. Perhaps we need to get the rust off? Perhaps with the powerdrink? Perhaps we can do this in the fishing bowl, but we need to bring the poor little fish in safety first!

When you look under the red couch next to the arcade machine, you should find a small fishing net. You could catch the fish with it, but shouldn't we look for a place to put the fish first? Right! On the left side of the coke machine near the ground you should find a silver shiny tube. You can put this tube into the sink and fill the sink with water. Nice! Now you can catch the fish and put it in the sink, where it will swim happily ever after! Now you can safely poor the powerdrink into the fishing bowl and pop the rusty key in it. Once you take out the key again, the powerdrink removed all the rust, and the key will now perfectly fit the door! Congratulations, you have successfully escaped the bonte room!

As a bonus you can go and watch the fish now :)

October 20, 2007

covert front episode 2: station on the horizon

Covert front episode 2: station on the horizon is a new episode in the secret agent themed point and click series, created by Mathias Skutnik.

October 18, 2007

chat noir

Chat noir is a new puzzle by Taro Ito in which you need to prevent the black cat from running of the playfield by darkening spots.

October 17, 2007


Fold by Joel Esler: it's time to get running, jumping and bending gravity to your will.

October 12, 2007

the visitor

Guide the visitor, which appears to be a not so friendly worm from outer space, inside the house. A great looking point and click game by Zeebarf.

October 11, 2007

5 differences

Time to take a relaxing break with 5 Differences. Sit back and spot the 5 differences in each of these chilled out animated settings created by Ivoryboy.

October 04, 2007

day of the bobteds

Day of the bobteds, by Rob "Hapland" Allen is my personal favorite from the games that have been released so far in the ball-physics game design competition over at jayisgames. It's a cute little game, very well polished. So what's your favorite so far? (besides factory balls that is of course ... just kidding :) )

October 03, 2007

a new bonte game: factory balls

Factory balls is the brand new bonte game I already announced yesterday. Factory balls takes part in the game design competition over at jayisgames. The goal of the design competition was to create a 'ball physics'-themed game. I hope you enjoy it!

October 02, 2007 is born

Hello and welcome to the brand new! After a few years of bonte games on the 'Bart & Ste homepage' with an impossible URL, the time is here to provide a new front to our site at!
I'll start freshly washed and cleanly shaven over here to bring you new bonte games and links to new web games, point and click games, handy web tools and other interesting webstuff we like.
I can also announce a new bonte game will see the daylight pretty soon! So in the meantime, please update your bookmark to the all fresh and I hope to see you back here soon!


If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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