Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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Like others Dorichev's game I've played, the art/sound/music are pretty solid but the level design... No way to identify which key will open which door, and not having an undo forces you to restart the level( not horrible as there aren't a lot of things to remember, levels are pretty straightforward, not at all challenging), the same thing happens with portals.
Controls had the playing field moving more than my player?
up and down seems to move the screen up and down. Mighty off-putting...
@Le Slo - I agree. It got really tedious having to restart levels because I didn't correctly guess which door would open next and therefore got trapped. Colour coding or numbering of keys/doors would make it much more enjoyable.
Nice and short. Yes, there's a bit of guess and check involved, but the game is short enough that it doesn't get too tedious. And it's not like the previous game Bart showcased (Plant Escape), where taking a misstep requires starting at the very beginning of the game.Having the screen move based on arrow keys would be annoying. It's not an issue for me (Chrome on OSX), but perhaps you might try a different browser?
I had the screen moving using Safari on OSX. Switching to full-screen made it go away
If you try clicking inside the game field, it should stop scrolling with the keys. Otherwise, I had the option on Firefox to play the game in full screen which resolved the problem.I agree with the issue for the keys to doors correlation being random and off-putting, but for the portals, they generally connected to the portal of the "opposite" color.the game was short and quick and fun, an the concept was solid, though :)
yup it was better than the last game but not by a lot.
I do not understand. The snake got no snacks whatsoever. It was a good enough game, but the snake got no SNACKS!The only trial and error involved for me was figuring out which portal connected with which. Otherwise, thinking hard about which key must match which door in order to make the level playable, and always taking the option where I know I can get out (if there is one), generally allowed me to progress.
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