Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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"Sorry. It was impossible to translation."Gee, I wonder why.
Anyone willing to translate the TV for 99 Roses part 1?Can't seem to Google Translate them.
You don't need to translate the TV. Just wait for a while.What I could translate of it was all inane small talk: oh, I love this leopard-print shirt - only 100yen! how's your brother? etc.
Watch to the end of the tape and you see a sign that gives the sequence for one of the puzzles.
I can't get the code with the shoes for some reason :( tried to match it up with the numbers of dishes in the other cupboard but it doesn't seem to work
I found these disappointing. I love earlier Robamimi games, but thought the clues in these were sometimes weak or missing - which might just be me - and the graphics were relatively poor.For Story #3: if anybody knows what the clue is to the key-holding net, or has a reasonable interpretation of the clue in the telescope view (the blobs), I'd love to hear about it.
In #3, The different sizes blobs have a different number of splotches to show the correct order.
In #3, I solved the key net accidentally, so I had to watch the walkthrough to see where the clue was ... and I still don't know.
Oh boy, the key in the moon net puzzle. Here is the clue, and it's a bit of a big one:The answer to this puzzle has to do with the overlay of the game. Not the scenes or the background or the items. It's one of those outside-of-the-box puzzles that can really get you frustrated... and it did!
Michael U: Oh, got it, thank you. I focused only on the blobs, not on the circles that contain the blobs.n8davidson2112: Thanks for the hint. "The overlay of the game" doesn't mean anything to me, but I figured out from the count of the boxes in the clue that you are referring to what I would call the "views". There are two that are side-by-side that connect to an extra view. The control on the table (enter three colors, create path to the bench) is one and the bench is 'extra'; the other is one view to the right of that, it's the branches shaped like a heart and the angel is 'extra'. So the clue is a map of the views and first one on the left is the ring of colored letters. Once you have that, well, look around for the colors the clue boxes offer you.
Sweet story. Robamimi's graphics are usually better, but I guess this was a collaborative effort. I needed some walkthrough hints, but solved most of it on my own. The navigation arrows puzzle in Story III was a forehead slap for me...I should have figured that one out! Robamimi and Tomatea in one week! I love it!
some clues are complex. First notice all shoe buttons are yellow. next notice the dishes are in a similar layout cabinet. The real trick is not trying 100 random combos.
Couldn't work out the key word for the safe from the scratchcards and calendar but solved the anagram for it instead.
I still can't understand the codes they use in part 2
#3 use text for text, find stick, yellow moon gets smaller but I have no idea still on the black / white clues.
I still cannot connect to the server and play, it has been several days. Perhaps I can't because I'm in America?
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