bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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March 22, 2011

nina, have faith

Nina, have faith, a platformer about being lost and about finding your way back home by Droqen.

37 comments:

dardar said...

first!!!!!

Anonymous said...

awful

palat said...

interesting but hard :-) but nice nevertheless, thanks Bart!

Bartfan said...

i don't understand it at all
and the music is annoying

Anonymous said...

Way to freaking hard to be enjoyable. What language is the game in? I can't even read the insturctions!

Le BoB said...

press M to mute the music.
I could defeat the ennemies but couldn't jump high enough to reach the key, so I lost interest.

Joshua Raven said...

i loved the idea - shifting dimensions - but found the game too hard to play for more than a few minutes. i also hated th emusic after a while.

palat said...

There's a mode in which you can defeat enemies and a mode where you can jump higher, keep playing, it gets quite cool :-)
Switch modes by pressing down key.

Anonymous said...

I give up. It just isn't fun.

Anonymous said...

The ending is so sad! What's up with all of the "Death and Destruction" games you've been posting lately Bart?

Bart said...

There's nothing up :) Loved the shifting dimensions idea in this one.

Anonymous said...

I haven't beat it yet, but I like it so far. To the people that don't like the music, just press "M", and the music will be muted.

Anonymous said...

Ok. I was just curious. I'm gald that you've got some new games on your site.

Anonymous said...

I only know how it ends because I looked up the walktrhough on Youtube. I still can't finish it even after watching the walkthrough.....

midge said...

Okay, I met up with the boy....I'm stuck....it says hold "H", now what? How long do I hold it down for?

Paperback Writer said...

A really short game. Nice idea & a good ending.

But what imo really strang is, is that the instructions are written in English with russian letters... Took me a while to notice it's English :D

tam said...

@ Midge:

..in case you are still there... it says press X, not H

:)

Anonymous said...

This game is so hard!

Anonymous said...

most annoying gam I ever played...
You can't move when the monsters hit you... all block are placed in such a way that you can't just jump on them, but have to have luck to reach them..

Anonymous said...

what up with the language!?!??!?

someone who speaks ONLY english said...

what up with the language!?!??!?

Carly said...

Can't even get the past two screens. Highly annoying game in any way. Language (if you can call it that), design, music, etc. Probably the worst game so far this year. This one ain't a winner, Bart. Still luv ya ;)

Nemur said...

I liked it :D
beat it

jdoe said...

did until the end...
it does not get "quite cool"...
:(

-k said...

I like the concept more than the play. Interesting one, Bart. Thanks for sharing!

Carly said...

I got curious and watched the walkthrough on youtube. All 7+ minutes of it. And then I decided that I didn't miss anything by not knowing. My previous comment stands.

Anonymous said...

agree with -k. great concept, not great play though. would it be easier if I could understand what their saying?

Anonymous said...

Does anybody else get foreign languages coming up instead of English?

Carly said...

It IS English.. They just thought: "Hey, to make the game more interesting, let's use cyrillic characters that nobody can read!!" Yeah, that'll make people like the game... NOT

matt w said...

Droqen needs to figure out how to preserve progress in a game -- Fishbane was fantastic but it was *so annoying* that if you quit in the middle of a level you had to restart from the beginning, instead of the screen you had reached.

Anyway, might give this more of a try later. It reminds me of what I've heard about Eversion.

Anonymous said...

how do you get past the door w/ keyhole? I got key but can't open door.

Anonymous said...

I really like the weird language it's written in, but it's so vague and unclear that I couldn't find this fun. The controls are way too sensitive also.

Niall said...

Initially I agreed with most of the comments on here, and there's still a few things that annoy me about the game. However I stuck with it and in the end I even enjoyed it.

Anonymous said...

How do u get the first key and get through the first key door?

Niall Costigan said...

@Anonymous (who asked about the key). Go to the next screen after the one with the key and make sure you're in the 'light' dimension as you jump better (I think). Then jump to the top left and collect the key by jumping through it. It took me a few goes to get it. As soon as you collect the key th dimension will change and if one of the enemies hits you you'll lose the key and have to collect it again. So maybe kill the enemies first in the 'dark' dimension and then switch and get the key and open the door. I hope that's clear.

Anonymous said...

THAT'S THE ENDING?!?!?!?!?!?!?!?!?!?!
IT SO BORING!!!!!!!!!!!!!!!!!!!!!!!!!

Unknown said...

So many people say that the game is too hard, and the music is annoying.
What the hell is wrong?
Games are supposed to be challenges. And there are given instructions telling you that "m" mutes the music.

I'm almost certain people haven't even tried to play through it, nor have they tried to figure out what the text "in game" is saying. It's practically english. The Symbol in "Nina" Is a high pitch "e". Hence "Nina".

 

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