bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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September 01, 2023

clickplay fun Issue 1 [browser]

The play button has gone missing again and it's up to you to find it back in the 16 levels of a new puzzler by Ninjadoodle: Clickplay fun Issue 1.

15 comments:

Enko said...

Glad to see the classic black-white play button's back!

arya said...

This brought me back, thanks for sharing :)

Anonymous said...

Woohoo! It's about time!

Anonymous said...

To the developer, covering the instructions for each puzzle intermittently with a plea for subscribing is _not_ a good design, and does the opposite of encouraging

Anonymous said...

this is cute! but I'm stuck on 13. even with the hint and the answer I can't figure it out.

Anonymous said...

OMG never mind... power of posting

SirLight said...

Yay, clickfun! Nice little time waster, great!

The only issue is that the text constantly blinking at the bottom is EXTREMELY annoying. Especially in the puzzles where you need to look at the screen to search for something, the blinking at the bottom is annoying beyond belief

MRK said...

Happy to play another edition of these quick, fun puzzles! Thanks Tom and Bart.

Anonymous said...

This brings back so many memories.
It is sad to see a developer so desperate for $ it affects their games.

Ninjadoodle said...

Hi people :) Ninjadoodle here! Thank you for playing my game and the feedback on the support banner. I can see that my original design choice was a little 'in your face', so I've made some changes to make it much less prominent/obstructive. I love making games and would love to make this into a full time job. Thanks again for playing and the feedback.

Stevens Miller said...

@Ninjadoodle: Thanks for taking these comments into consideration. Alas, I suspect many people don't know how long it takes, nor how hard it is, to make a truly successful game. Most also may not know just how little money comes in for gamedevs via those voluntary "support" links. There's this idea abroad in the gaming world that, somehow, game development ought to be for the sake of an art form, without the need for anything as vulgar as money. Asking for it can be treated as a craven act, like felling a redwood forest to build a strip mall, or something.

Games don't happen for free. (BTW, I tried to subscribe, but apparently the site won't take debit cards.)

a12r13 said...

That was Funny - thank you !

Anonymous said...

Lovely :3

Yu said...

Cute game, so short!

Anonymous said...

Stevens, you need to know something: The modern economy is such that A LOT of people can barely afford to put food on their tables, so paying for an online game is NOT going to be anywhere on their list of priorities.

It's not that, to quote you, "many people don't know how long it takes, nor how hard it is". And it was honestly rather rude of you to assume otherwise. Most of us are intelligent enough to know that developing a game is a complex and costly process. And most of us realize that such talent does deserve to be rewarded, even monetarily.

You, however, seem to be blissfully unaware that many of us struggle to get by on a day-to-day basis. I, for one, am on government assistance in order to buy groceries, and am receiving aid to help me pay the rent. There are many of us worldwide who live under similar circumstances. Between the Second Gulf War beginning in 2001/2002, the COVID-19 global pandemic, and the current Ukraine Crisis, prices all over the world have shot through the ceiling.

To put it more directly: If I cannot afford food and rent without relying on government assistance, then I am NOT going to pay for something as distinctly nonessential as a cluster of code and pixels, no matter how hard their developers have worked.

Do not presume to attempt to guilt-trip the rest of us. If you can afford to support the devs and their hard work, then that's fine; more power to you. They deserve the support. But don't you dare to throw it in the rest of our faces this way. You can only speak for your own experience. You are unable to do so for anyone else. Your circumstances are your own. Not everyone has your good fortune. So don't pat yourself on the back; you're not a hero.

Next time, don't assume that it's apathy that causes players to refuse to support a game development team. Stop and think...the thing that's preventing us might be a little something that is commonly known as poverty.

 

If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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