Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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First with a question. How do I open the first of the three boxes on the table? (the one with only two buttons)
there is a hint on the computer but still stuck on it
The two-button box was a head scratcher.(Hint first, then spoiler follows):Hint: The clue on the computer has an arrow directly under one of the vertical lines. That line is the key.Partial Spoiler: (Because I deleted the final answer in my notes...Doh!)Start at the top of that key line, and move down. When you hit a horizontal line, you follow it, and write down the direction you go. (Right or Left).Go down on whatever vertical you hit, and again follow the first horizontal you hit. Write down the direction you move (Right or Left).Keep doing that, and eventually you exit where the arrow is....and you'll have 5 or 6(?) Right/Left directions written down. Use those R/L on the buttons...and it opens.Took me a lot of guessing to stumble on this answer.
I'm not sure what I wrote made sense....(But I tried!)I just re-did it, and came up with:RRLLLRHit the buttons in that order, and the box opens.
Hey TICKed:That works because, if you work backwards from the red arrow upward, and take every turn possible as you go progress, you end up at the top of the 4th column. Head back down from there and you'll see the pattern is RRLLLR, just what you said.The thing I can't open is the lock with 5 letters. Maybe I'm just overlooking something, but I don't see what it is. I'm pretty sure I have everything else, though.
Sorry wrote "go" and "progress." Pick whichever word you like. :D
Wow, forget that comment about the lock. I just overlooked something with the screwdriver. :DOh, and I was just clarifying what TiCKed said before; the explanation he/she gave was completely correct.
Joel:If you have the light blue pieces in the right order on the alphabet board, and hit the "enter" button, the clue for the 5 letter lock appears on top. Simple substitution gives the word...(and it is an English language word).
Nevermind....I think my clue may be a step ahead of you, then.
Anyway...I really liked this one! Plenty of puzzles, most of which were quite logical, (two button box may be the exception), and fun to follow through on the clues.Good escape game.
Yeah, I just finished it actually TiCKed. It was the screwdriver that I had neglected to "use" properly; I couldn't work with those blue pieces until I found something special about it. After that, it was all good. Thanks for posting back, though.That was a fun escape game- thanks Bart!
Aaaaand.... OUT! Yeah, that's the way I like them!! Very cool one! The only problem I had was with the Ghost Leg hint...I didn't realize the last code was a word until I wrote it on the lock! XD
I like it!Now I am not sure if I used the numbers on the back side of most of the blue cards: were they of any use?I am still keeping the nature sounds on the background: I think they made me more intelligent ;)Thanks Bart!
And out ....... I too failed to fully explore the screwdriver until later. Although I did not expect to find that there ........ Still, loved the game
I can't find the blue tile that looks like a backwards "D". Can anyone remember where it is?
Ah, found the answer on another website. The "D" piece is under a corner of the dormat.
OMG...i actually did this one all on my onesies. =) I feel so smart.
Two things...the screwdriver doesn't disappear after you use it on the computer power outlet...that was a give away. And I had to look up ghost ladders on wikipedia...but if you follow the horizontal line directions from top to bottom along the indicated vertical line (look at arrow), the direction you head in is the side you click. If it leads to the right, then click the right button. And so on down the ladder.
Now, is there a second end that actually uses the numbers on the back of the tiles?
Where do i get a screwdriver? I've also realized that the clue on the empty vase has 5 symbols, but the place to put the blue tiles has 6 areas...
Ack, there's seven. Can't count high numbers...
But the numbers on the back of the tiles do get used- (SPOILER) you have to put them in the black box on the table inside the bathroom. The vase image on it is the clue. (END SPOILER)Did somebody finish this without doing that?
Walkthrough Part IStart and note three boxes on the table in front of you: Pink, Grey and GreenThere is also an urn in the middleClick under the left side of the table and notice there is a "5"Turn left and see a chair (you can do nothing with the chair) and a locked green cabinet.Turn left again and see the front door, exit lock and light switch panel.Turn left again and see the kitchen door and floor mat. Click on the floor mat and find a blue tile under one corner of it (if you examine, it has a "1" on the back side of it). Note there is a picture on the mat that shows you what order to press the code buttons to open the kitchen door (see the orange line demarking the "top" of the code box).Back up and turn left again and see a computer desk and a plant. Click on the plant and get a key. On the computer table note the position of the blue and white pills. This is the sequence for the light switch panel (Down, up, up, down, down, up). Click on the rabbit statue and notice it has a "3" under it. Click on the book and see it has various hints for puzzles around the room. You will come back to this book.Go to the light switch and use the code from the pills. You will see the front door peephole is now open. Go look out the front door peephole. You will see the sky, some flowers, some seats, a building, and a japanese man in prison.Go to the green cabinet and unlock it with the key. Notice that there are five books on four shelves. Each book is labeled with a roman numeral and a word similar to one of the scenes from the peephole. Note which shelf each book is on, and which roman numeral corresponds to each word. (I-flower-3rd, II-building-1st, III-prison,4th, IV-sky-2nd, V-chair-3rd)Go back to the book on the computer desk again and see the first two hints. They tell you how to use the book on the green and grey boxes. On the grey box push the shelf that each book is on corresponding to the book number (3rd, 1st, 4th, 2nd, 3rd, going across). Then open the box and get the blue tile with a zero on the back, and a "member's card" for Club Robamimi. For the green box, put the numbers in the order their pictures appear in the spy hole (IV, I, V, II, III). Open the box and get the screwdriver and the blue tile with the 7 on the back.Put the card in the panel next to the kitchen door and press the buttons in the order from the floor mat (reading left to right on the panel itself, it's 3rd, 1st, 4th, 6th, 2nd, 5th). Go in the kitchen, turn left and close the door. Get the water can from the top shelf. Turn right and fill the can with water from the sink. Turn around to leave and note the "7" on the door exit. Using the screw driver, open the panel underneath the computer. Get the blue tile with the "4" on the back. Flip the switch to turn on the computer.Fill the urn with water from the can. Get the blue tile with the "2" on the back. note there are five symbols on the bottom of the urn now. These correspond to a 5-number sequence from the backs of the respective tiles (7-0-4-1-2). Go back to the kitchen and enter this code on the box on the top shelf (labeled with an urn). Get a blue tile with a triangle. Underneath the tile there are three symbols corresponding three numbers you saw around the room (table, rabbit, door = 5, 3, 7)
Walkthrough Part IIGo to the computer and click "clock controller" Enter the three number code you just assembled from the numbers around the room (5-3-7) and hit enter. Now the clock is "working". Look at the clock and note the position of the yellow, red and blue hand (2, 4, and 9). Back in the kitchen, use the three buttons to move the dials so the colored arrows are in the same positions as the hands on the clock of the same color. Open the safe and get the water sprayer and a blue tile with a water drop on it.Go back to the computer and click "Ghost Leg". Stare confused at it for a minute and then give up and read the other clues on this blog to figure it out what it could possibly mean. (It means right, right, left, left, left, left, right). Go to the pink box and press the two buttons in that order and open the box. Get the flashlight. Get the battery out of the back of the screwdriver (!!!) and put it in the back of the flashlight. Read the book near the computer again to see how to use the water sprayer and the flashlight. Also look a the alphabet sequence on page 9. Go into the kitchen and turn right. Open the cabinet and see a diagram similar to the one on page 9. Get the piece of paper, open it, spray it and then shine the flashlight on it. Note the symbol that corresponds to each letter in "Club Robamimi". Use this correspondence to put the blue tiles into their proper order in the cabinet based on the diagram on page 9 (or just press "hint" in the cabinet) (circle, triangle, square, diamond, open curve, drop, backward D). Press Enter. New symbols appear at the top of the puzzle that correspond to spots on the alphabet grid. Press "hint" again if you need them to be superimposed. The word spells "world". Go to the front door and type the code on the keypad ("world") and press enter. Go out the door and you have completed the puzzle with this helpful walkthrough.
Oops, darnit. The ghost leg answer is right button twice, left button three times (not four) and right button once.
Thank goodness for walkthroughs because I never would have been able to decipher that one without it!
And out. This was smooth and nice. Feel so clever, cause I didnt use walkthrougt or even got stuck. Didnt know how tho play that game gos something, randomly clicked and it worked! :D
Woohoo, finished it and only needed one hint (the ghost leg thing was a hard one - thank you to the people that were so nice to post their hints on it!) - fun escape game!
Good quality escape game of intermediate difficulty. Can be solved semi-mechanically, with no great insights required.In my opinion, too many clues. The book does not need to be so explicit about which box, about the water, about spraying and illuminating the card, or about the final matrix (other than giving the alpha grid).The only 'hard' puzzle is the 'ghost leg', and the Wikipedia article provides plenty to solve that one.Disappointing that at least three of the puzzles were solved by some people by trial-and-error. That should NEVER happen.
And out ! First time I manage to escape a room without any help :)
geniuses shouldn't be the only person who can get through the computer puzzle! NOT COOL! not a fan of this game at all! XP
Hah, that ghost leg puzzle was a piece of cake! Especially if you're in your (late) 30s and played "Amidar" when you were a kid...
WALKTHROUGH-----------1. Go to box on wall near exit door.2. Put "WORLD"3. Exit
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