Anonymous 15:35. For 111, the geisha will reveal a shuriken (the final button) when given the flowers she requires. Note the two marks on either side of where the shuriken is placed as well as the writing on the side walls.
The walkthroughs are typically available on youtube as well. Just google the stage you're interested in and you'll see a video for it. That way you don't have to be bombarded with ads to watch the one on the website.
111 really needed to be clearer; first I had to realize that they were measuring the notches backwards (IMO), then it took forever to realize that those were "1" markers next to the final button, not slots.
112 was pretty epic for a Monkey Go game. The puzzles weren't hard, but having to remember where everything was kept it just challenging enough.
14 comments:
Always a good start of the day. Thank you Bart
I need some help with the final button on 111.
I also can't find any way to affect a/b on 112.
Walkthrough is broken by aggressive advertising.
Anonymous 15:35. For the A/B in 112, there are two disks that need to be found. Once you find them, it will make sense.
level 112 very slow, almost unplayable.
Anonymous 15:35. For 111, the geisha will reveal a shuriken (the final button) when given the flowers she requires. Note the two marks on either side of where the shuriken is placed as well as the writing on the side walls.
112 is the best game of this series, challengeable yet not hard.
Enjoyed them as always.
Thanks Bart
I thought 112 was particularly good as well
Oh, man - 112 nearly did my head in :-)
Ugh. Had to disable my ad blocker for the walkthrough, and the very first ad that came up was for....an ad blocker.
The walkthroughs are typically available on youtube as well. Just google the stage you're interested in and you'll see a video for it. That way you don't have to be bombarded with ads to watch the one on the website.
Level 112 was *fantastic*! Loved it!
Thanks, Bart!
The final button on 111 requires 4 directions & down 1 on each peg.
I found the use of the letter S for two separate clues totally unnecessary & confusing on stage 112.
111 really needed to be clearer; first I had to realize that they were measuring the notches backwards (IMO), then it took forever to realize that those were "1" markers next to the final button, not slots.
112 was pretty epic for a Monkey Go game. The puzzles weren't hard, but having to remember where everything was kept it just challenging enough.
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