bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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August 27, 2017

monkey happy stage 109, 110, 111, 112 [browser]

The continuation of the monkey happy point and click adventures by Robin Vencel: here are monkey happy stage 109, stage 110, stage 111 and stage 112.

14 comments:

DQ said...

Always a good start of the day. Thank you Bart

Anonymous said...

I need some help with the final button on 111.
I also can't find any way to affect a/b on 112.
Walkthrough is broken by aggressive advertising.

Anonymous said...

Anonymous 15:35. For the A/B in 112, there are two disks that need to be found. Once you find them, it will make sense.

Anonymous said...

level 112 very slow, almost unplayable.

Anonymous said...

Anonymous 15:35. For 111, the geisha will reveal a shuriken (the final button) when given the flowers she requires. Note the two marks on either side of where the shuriken is placed as well as the writing on the side walls.

Unknown said...

112 is the best game of this series, challengeable yet not hard.

Enjoyed them as always.
Thanks Bart

Xexus said...

I thought 112 was particularly good as well

Anonymous said...

Oh, man - 112 nearly did my head in :-)

Anonymous said...

Ugh. Had to disable my ad blocker for the walkthrough, and the very first ad that came up was for....an ad blocker.

Kiel B said...

The walkthroughs are typically available on youtube as well. Just google the stage you're interested in and you'll see a video for it. That way you don't have to be bombarded with ads to watch the one on the website.

Talan said...

Level 112 was *fantastic*! Loved it!

Thanks, Bart!

Anonymous said...

The final button on 111 requires 4 directions & down 1 on each peg.

Anonymous said...

I found the use of the letter S for two separate clues totally unnecessary & confusing on stage 112.

PK said...

111 really needed to be clearer; first I had to realize that they were measuring the notches backwards (IMO), then it took forever to realize that those were "1" markers next to the final button, not slots.

112 was pretty epic for a Monkey Go game. The puzzles weren't hard, but having to remember where everything was kept it just challenging enough.

 

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