bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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October 31, 2014

clickplay time 5

The play button has gone missing once more. So it's time to go searching for it in each of the scenes in Ninjadoodle's latest: clickplay time 5.

39 comments:

-k said...

Hmmm, after multiple attempts I still cannot get the game to load completely. This sort of thing rarely happens for me, wondering if there's an error with their server?

Anonymous said...

I also can't load the game. Is there an alternative link?

Anonymous said...

Level 9 is making me mad! grrrr lol

Anonymous said...

it won't load. i'm going mad

Anonymous said...

After trying level 9 many many times, it seemed like double clicking wasn't even possible any more.
So ... stuck in 9 ...

Riiick said...

Level 12 is making me feel dumb

Anonymous said...

WOOT! FINALLY FINISHED! 9-12-16 WERE HARD, I NEEDED TO FIND SOME HELP.

Anonymous said...

Ahhh, I wanna play but it wont load :( Grumpy now

sekigun said...

It wasn't loading with FFox, so i tried with Chrome and it worked.

Anonymous said...

Please! Help with number 4!

Anonymous said...

Nevermind got it (I'm the same Anonymous from before.)

Anonymous said...

Video Walkthrough: http://youtu.be/0UI-2i1ozwE

ZET said...

It seems that works only with Chrome

Fee said...

not working with chrome for me either :(

Anonymous said...

Needed the walkthrough on level 12, but still didn't understand why the answer was what it was.

-k said...

For #12, the images are different angles/views of a single dice cube. The answers are based upon what you can or cannot see (or, at least, that was how I figured it out). :p

Anonymous said...

Can anyone explain the reasoning behind number 16? It's the only one I don't understand.

-k said...

It's from BASIC (programming Code) sort of.

Number = 1
For I = 1 to 4
Print Number
Number = Number + 2
Next I

translates to:
The First number in the code is 1 (1)
The second number is the same as the difference from 1 to 4 (3)
The Second number is 3
The Third number is 3 + 2 (5)
The Fourth number has the same rules (+2) as the third number (5). So 5+2 is the answer (7)

Code = 1357

-k said...

HAHA! I just went over this with a programmer (to make sure I explained it correctly) and it turns out I was wrong (even though I got the correct code - LOL)

It actually solves like this:

Number = 1
(The number assigned is 1)
For I = 1 to 4
(Run a loop of integers until another integer command)
Print Number
(1)
Number = Number + 2
(1+2 = 3)
Next I
(Start loop over with new number)
Print Number
(3)
Number = Number + 2
(3+2 = 5)
Next I
(Start loop over with new number)
Print Number
(5)
Number = Number + 2
(5+2 = 7)
Next I
(Start loop over with new number)
Print Number
(7)

Since the code has four digits, the loop can be stopped there for our purposes. The numbers that appear in the PRINT NUMBER command are the answers:
1
3
5
7

-k said...

Darn, I wish I could edit!

The loop command, (For I = 1 to 4) means Run a loop 4 times.

That is why we stop at the Print number of 7.

Questioner said...

I believe the dice puzzle to be like this:

First: The number of corner edges on the dice.

Second: The number of edges, but only the first number of the answer.

Third: The number of dots, but only the second number of the answer.

Fourth: The number of sides on the dice.

This gives us the code that works.

Anonymous said...

Finish.. I needed help for No. 4 ( I know it's weird) and No. 12

I believe what @Questioner said is the right answer.

Thanks for the help Questioner and thanks Bart for the sharing.

-k said...

@Questioner: You explanation of #12 seems absolutely accurate. I redid it and the check marks and X's make sense now, too! Still understand how I got it, but don't understand why it worked the way I did it. :p

PK said...

I'm completely "WTF"ing over #12. It says "dice" and gives you those clues, but never says WHAT dice. I own six-siders, but also four-siders, 20-siders, etc.

Anonymous said...

Ugh. I had a rage quit on level 9. I just can't get past those spikes.

Fee said...

Works now, but I gave up on it. Level 9 is MASSIVELY ammoying.

Fee said...

aNNoying of course ^^

Anonymous said...

Level 9 is unnecessarily difficult. Definitely
won't be able to finish this one.

Me! said...

YEEEESS! I WON WITH SOME HELP FOR 12 AND 16!

Margaret said...

Now I feel slightly better knowing I'm not the only person having problems with Level 9.

-k said...

Level #9 is a pain as it requires patience and timing and luck. Two of the three are often acceptable in one challenge, all three in one is, to me, always frustrating. I've managed to do it several times, but I do die at least once per attempt.

My advice is: wait and watch before you leap TO a pillar with spikes, always leap immediately AWAY from a pillar with spikes.

tam said...

Thanks to -k and Questioner! (and to Bart, of course)

Cyn said...

Can't get passed level 9. Done. :P

Lizzie!! said...

I rage quit on Level 9 also. At least they could have a checkpoint or something. To have to start over each time just stinks.

Anonymous said...

I found level 13 the hardest.

Anonymous said...

This game won't work for me. Every time I try to open the page, I get an error message "If you like this game, share the love by linking to this page, but please do not copy the file :)". I've disabled my adblocker and noscript and reloaded the page from scratch and it still fails.

Connor Turner said...

Here's a link that the game DOES work:

http://www.coolmath-games.com/0-clickplay-time-5

Anonymous said...

I NEED HELP WITH LEVEL 7!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Anonymous said...

If anyone needs help with number 7, then here you go:
The position of the dot in one panel is relative to its actual position. For example, the panel with a dot in the top-left will actually be in the top-left. The pattern should look like this:
_________________
|* | * | *|
| | | |
|_____|_____|_____|
| | | |
|* | * | *|
|_____|_____|_____|
| | | |
| | | |
|* | * | *|

 

If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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