bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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October 10, 2017

universal paperclips [browser]

You play an AI that makes paperclips, a lot of paperclips: universal paperclips by Frank Lantz.

21 comments:

Nathan James said...

Would someone please explain to me the investments and strategic modeling? They don't make sense to me.

Anonymous said...

It looks like investments are just an alternative revenue source. What you get out scales with how much you invest.
Strategic Modeling is playing with the Prisoner Dilemma for (unique?) resources.

Nathan James said...

But sometimes it invests automatically, making it hard to make money. Is it supposed to do that? And what's the Prisoner Dilemma?

dlc444 said...

when does it end? I have seemingly maxed out at 2+ septillion clips per second and no more upgrades are appearing.

p said...

@dlc444

just keep playing. When you harvest all the the Available Matter new upgrades are gonna pop up :)

Paperback Writer said...

^^edit

I just finished it. So I can tell you: there is an end ;)

Anonymous said...

Looks like this game was too popular! Looks like the site has been suspended.

The Gordo said...

Lol, that's a hoot.

It's a good design for an incremental game, and I'm glad I played it before the site went down. I found it very satisfying all around, and thought the ending was downright perfect in its closure. Occasionally I wasn't sure what to do next, but it wasn't too hard to figure out. The exploration became fun.

Thank you, Bart!

Chantal Russell said...

I miss it already haha hope it returns. I need to make more clips :p

Michael Ursitti said...

I left it running while I was at work :)

Paperclips: 6,000,002,063,312,200,000,000,000,000

Make Paperclip

Manufacturing
Clips per Second: 14.56 quintillion
Unused Clips: 1.00 octillion

Juse said...

I think we broke it...

Michael Ursitti said...

final total

. Universal Paperclips
. a game by Frank Lantz
. combat programming by Bennett Foddy
. 'Riversong' by Tonto's Expanding Headband used by kind permission of Malcolm Cecil
> © 2017 Everybody House Games|

30000.0 sexdecillion
Paperclips: 30,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000


Wee Eck said...

Universal Paperclips achieved in 4 hours 50 minutes 9 seconds|
Played it once and that is probably enough. good enough game but not one that will be played regularly.

Anonymous said...

The server is back online for those who need to keep clicking the button.

I love how this game evolved from stage to stage. Who knew paperclips could be so exciting?

(Bert. Bert knew.)

soga3d said...

Anybody know how to transfer the session to another browser/computer?
i exported the cookies and deleted them and i was back to 0 paperclips, but when i put the cookies back i was still on 0 paperclips

Allison Romane said...

It won't let me increase the probe trust anymore even though I have plenty of Yomi. I need more to make my probe design better.. Or is 20/20 the max?

Anonymous said...

There will be a way to increase the max beyond 20. Patience.

Anonymous said...

30000.0 sexdecillion also... The gap between trust = 20 and the end is large... The gap between the new projects, once they appear, and the end is small...

Anonymous said...

This just might be the cleverest game of all time.

Anonymous said...

Universal Paperclips in 6 hours and 59 minutes B)

Anonymous said...

>There will be a way to increase the max beyond 20. Patience.

What patience do I need to increase maximum trust beyond 20?
Just wait patiently?
Launching many space exploration probes helps me?
I'm tired, sob sob sob...

 

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