You are trapped in the balcony of a high-rise apartment, ways to go inside is locked, way to get out will not be the usual way: Balcony Escape, the latest escape the room game by by BeanPieChen.
20 comments:
Anonymous
said...
I just started and have no idea what to do. I have a stone bird and a battery. Feels very annoying, it's not at all obvious what you can interact with. I can enter the house but there doesn't seem to be anything to do inside.
The mouse cursor changes when you move over things you can interact with. For the stone bird, you will need to find something else to make it useful. I don't think you enter the house, it's just your view through the window.
The problem is that the environtment is too cluttered of things that are completely uninteractable, they fill the scene and draw attention to themselves. Meanwhile the actual important items barely contrast with the things around them, so they're hard to see. Clicking on the windows makes a sliding sound before the transition, so if it's supposed to just be the view and not actually crossing, there is a mistake in the sound design.
Yeah, gave up on this one after a while. I made it to the ladder, but then couldn't figure out where I was allowed to put it. (The tip to see where the mouse cursor changes was the only way I got as far as I did though. Otherwise I was just blind clicking, which didn't feel very satisfying.)
Gave up at the car puzzle. This one is frustrating to navigate. Items that look important actually aren't, hitboxes for clickable areas are very small and despite how detailed the environment is, there's a lot of useless space.
Agree with others. Escape games should not involve pixel hunting. That takes away from the experience in a hurry! Remove the clutter and just leave the items you can interact with.
Haven't played yet but love me some escape game. Came here to post this b/c I thought you all might enjoy it, it's pretty fun https://digitarium.itch.io/lockpicks-11
Probably clicked every pixel on the screen, finally worked out the car/ light/book code, then got a diagram on the computer screen i cannot read, 0 out of 10 for what could have been a good game.
Excellent game to send to your enemies. >:] Tell them it was so easy; everyone found the rubber chicken; such sound logic; the lack of full-screen is for eye training. Make them question their sanity.
And of course, you can only turn left, never right. Turning right is for ninnies. Or maybe you're actually a giant ant demonstrating behavioral lateralization by favoring left turns in an unfamiliar setting. https://www.smithsonianmag.com/smart-news/ants-are-biased-toward-left-turns-when-exploring-180953737/
20 comments:
I just started and have no idea what to do. I have a stone bird and a battery. Feels very annoying, it's not at all obvious what you can interact with. I can enter the house but there doesn't seem to be anything to do inside.
The mouse cursor changes when you move over things you can interact with. For the stone bird, you will need to find something else to make it useful. I don't think you enter the house, it's just your view through the window.
The problem is that the environtment is too cluttered of things that are completely uninteractable, they fill the scene and draw attention to themselves. Meanwhile the actual important items barely contrast with the things around them, so they're hard to see.
Clicking on the windows makes a sliding sound before the transition, so if it's supposed to just be the view and not actually crossing, there is a mistake in the sound design.
Yeah, gave up on this one after a while. I made it to the ladder, but then couldn't figure out where I was allowed to put it. (The tip to see where the mouse cursor changes was the only way I got as far as I did though. Otherwise I was just blind clicking, which didn't feel very satisfying.)
Nice game! Put the ladder on the logic place! From there you can continue. I'm stuck with the 'cars hint' but thats only a matter of time...
Gave up at the car puzzle. This one is frustrating to navigate. Items that look important actually aren't, hitboxes for clickable areas are very small and despite how detailed the environment is, there's a lot of useless space.
Agree with others. Escape games should not involve pixel hunting. That takes away from the experience in a hurry! Remove the clutter and just leave the items you can interact with.
Haven't played yet but love me some escape game. Came here to post this b/c I thought you all might enjoy it, it's pretty fun https://digitarium.itch.io/lockpicks-11
Cirkill posted a video walkthrough in the comments if you're stuck
I watched the video to see where to click, most of the logic was fine I guess.
Not sure why lockpicks-11 was recommended.
Took me some time but found the secret and the elevator! THNX
This really is a dreadful click-everything game. Don't bother with it.
i dont understand the game , managed to get two items, though i dont actually know what any of them mean
That is a very weird screwdriver.
Probably clicked every pixel on the screen, finally worked out the car/ light/book code, then got a diagram on the computer screen i cannot read, 0 out of 10 for what could have been a good game.
Spoilers!
License Plates or My Current Case:
White: 408BK
Gray: XL05X
Blue: 466U7
Yellow: 6D057
Different from what I'd see in CerKill's walkthrough.
Took the words right out of my mouth!
Excellent game to send to your enemies. >:] Tell them it was so easy; everyone found the rubber chicken; such sound logic; the lack of full-screen is for eye training. Make them question their sanity.
And of course, you can only turn left, never right. Turning right is for ninnies. Or maybe you're actually a giant ant demonstrating behavioral lateralization by favoring left turns in an unfamiliar setting. https://www.smithsonianmag.com/smart-news/ants-are-biased-toward-left-turns-when-exploring-180953737/
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