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Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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February 03, 2023

isometric escape [browser]

Can you make your escape from the 2 rooms in the short escape the room game Isometric Escape by Isotronic Games?

17 comments:

Anonymous said...

You will need the sound up to solve second room

Stevens Miller said...

I've tried all permutations I can think of using the times on the clock, and still can't use them to solve the related puzzle. What's the relationship between the hands and the lock?

Anonymous said...

The clock is:
49
73
25

Hotzenplotz said...
This comment has been removed by the author.
Pondule said...
This comment has been removed by the author.
Stevens Miller said...

@Anonymous, yeah, that was it. Case of "But I'm sure I tried that!"

Anonymous said...

Can't believe a tone deaf guy figured out the piano clue.

Anonymous said...

Where is the 2nd room & piano?
I lifted the carpet & it said you win!
also the clock pauses in the wrong place.

Anonymous said...

two nice little escapes, like the graphics esp. from room one

Urban Garlic said...

Nice clean graphics, but each one seemed to have an oddity. In #1, I don't get the ordering of the clock clue -- I get hours in one column, minute digits in another, but why not in the order they come up on the clock, or smallest to largest? In #2, I struggled a bit with the piano, I wanted each key to sound one note like actual pianos, but the notes seemed to be associated with multi-key zones on the piano.

Also requiring sound is an accessibility issue that makes your audience a bit smaller.

Anonymous said...

Technically, the ordering of the clock clue is the order they come up on the clock. That being said, it would have been clearer if they started at a "neutral" time (12:00, for example), cycled through the times and then returned to the "neutral" time (instead of returning to the starting time).

Anonymous said...

The pause after returning to the starting time made it feel like the last one.

Urban Garlic said...

Ah, OK, I get it now, and also agree with the comment above that the pause makes it look like it's the end, rather than the start of the sequence.

I'm glad there actually is some logic to it, at least, even if I didn't see it.

blorkendorken said...

A wonderful and entertaining short game. However, being deaf does not allow for a completion of the game, unfortunately. Unless I am missing something.

a12r13 said...

Cute and nice

Anonymous said...

I can't believe I missed the second room was another game.
Also is it just me or does the piano only have 3 sounds L/M/R ?

NiGHTcapD said...

There's a second arrow in the bottom left, in the third room. This is poor design as there is no other second arrow in the game.

 

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