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Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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October 04, 2022

multimove [browser]

Move multiple steps at once and collect orbs to change how many steps you can move to reach the exit in the latest puzzle game by Robert Alvarez: Multimove.

15 comments:

Anonymous said...

I *love* Robert Alvarez's games, but I'm not sure about this one. Now that I'm a few levels in the idea of planning out my moves seem completely overwhelming and exhausting, especially since I can't immediately tell how many spaces there are between spots if they're more than 4 or 5 away from each other (and the natural idea is to start at the end and work backwards). The only alternative strategy I can think of is the trial-and-error method, which isn't very fun even when it works. I wonder if I'm overlooking something, because I usually find Robert Alvarez's games deeply satisfying.

Markus said...

Same as Anonymous before me: So far I liked EVERY Alvarez game thanks to his great ideas, simple and clear gameplay. But this one irritates me more from level to level. No fun for me.

Anonymous said...

I agree with the previous commenters - the moves are too complicated for me to work out in advance, so I'm just wandering around hoping to hit on the right sequence. I'm not able to use my puzzle solving skills to do this.

I will still be eagerly waiting for the next Robert Alvarez game, but I'm giving up on this one.

Anonymous said...

It's unanimous. Big fan of his games, usually a treat to play. This one is a total miss. The arcade plus puzzle style of his previous releases are very enjoyable. Unless you stare at the screen for an hour before you make a move, this is just random guess work. Even the best swing and miss sometimes.

Anonymous said...

Same! I agree with the other commenters, Alvarez games are my favourite but I'm just randomly clicking about in this one. Can't all be pure gold even with such a stellar track record!

David B said...

Finished it, but agree with the comments here. It was more trial and error on most levels than conscious puzzle solving.

I think it would have helped slightly if all possible spaces/moves were highlighted green instead of just the next one. Or the grid itself could be colored to make it easier to map your path backwards, especially on Level 22.

Stevens Miller said...

Wow, I was afraid my "oh, this is just too hard" reaction was going to make me look childish. Yeah, I agree with all of the foregoing. The mechanic makes perfect sense. There's nothing difficult to comprehend about it. That makes playing the game pretty straightforward. But the process of thinking how how I'm going to move and use the changes to my step-size is just too daunting.

Siobhán Long's sister said...

Oh, dear, this is rather tedious.

Anonymous said...

I'm not sure that this game is "too hard." I just don't think that it is good. Basically, I just randomly press keys and eventually get to the end. Personally, I didn't think the mechanics were spelled out very well either. I'm still not entire certain that I understand the arrows that just appeared on the levels. I don't know why the box moved when I got next to it. Sorry, his games are usually good, but I think this one fails to hit the mark.

Anonymous said...

Comments are a little negative this time, but I think the developer should take them as constructive criticism to be careful next time. Because this is just random arrow button hitting simulator unfortunately.

Anonymous said...

Well, in some levels you can succeed clicking random, in others it's not so easy !
Taking time to understand the game's logic enables you to play normally,
but it is definitely harder than his previous games.

Lighty said...

Went back to this after a couple of weeks to have another go at the final level. Did manage to come up with a kind of strategy, but still a lot of semi-random movement till I finished it.

As everyone else is saying, more trial and error rather than planning, but at least most levels you can't get stuck, or if you do, that's not the right move in the first place.

Not his best, but is an interesting concept. I think the alternating steps could actually be a mechanic that might be worth exploring further as this could at least be partly worked out given a little practice.

Anonymous said...

Not the funniest from Mr Alvarez, but OK.
#24 was the most difficult for me.
K

Kiel B said...

I may be the outlier based on these comments, but I find it delightful. Took me 10 or so levels before I got the hang of the spacing (which I agree could be greatly helped by a well-defined grid, or a map of all possible moves at the current spacing). The later levels definitely involve more strategy and less button-mashing, if you stop to consider the logic. Most of the second half took a couple restarts to understand the flow of a level, but I found it to be a fun challenge each time.

eszterencs said...

I partially agree with the comments, it is a bit different from Alvarez's other gamesm but I would like to leave a positive feedback. I love all his games, including this one as well, even it won't be my favourite, it is not bad at all. The first few levels was trial-and-error, but later levels was a mix of thinking and trials: when trials started to last too long, I did some thinking, and solved the level. :-) Overall it was fun to play. Actually after the first 10 levels it is more enjoyable. I liked it! :-)

 

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