
bontegames
Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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June 16, 2022
dadish 3 [browser]

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dadish,
thomaskyoung
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7 comments:
If games that require split second timing make you frustrated, this one is not for you! (or me!)
Needs more checkpoints. Its very frustrating having to start each level over again after missing a jump by a hair's breadth. And, unless I'm missing it somewhere, it doesn't show you what levels you have/have not found the stars. So if you miss one, you've got to redo the entire game?
There are so many small design choices in this game that are irritating, and they tend to pile up on top of each other until you can't take it any more and give up.
- a lack of checkpoints after annoying sections
- the hard to read, slightly random enemy attacks and movements
- the tendency to hide stars off screen, forcing you to jump repeatedly to your death as you look for them
- the unskippable dialogue that ends every level
- the animation that ends every level
- the sections that require perfect timing but with an arbitrary moving obstacle that is hard to time
argh!
Gave up after Level 3. Trying to time the jump to cross the final barrier to get to the baby radish failed miserably for me. I'm using desktop Chrome. It's just too annoying. Twenty consecutive deaths = bye bye.
I also gave up.
I remember loving the first two, but this one had worse timing and hitboxes so it felt more like just wasting time for no good reason.
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