bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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April 03, 2019

frame out [browser]

It's been a very long time, but Petithima is finally back with a new escape the room game. Can you solve all the puzzes to escpae in Frame Out?

6 comments:

Long Peter said...

The interface looks simple, but sometimes you have to think far out of the box.

For example, the middle drawer, there is something hidden on the side but no indication you can look on the side of things before and after that

beewee said...

Though there are some nice puzzles in this game, I just couldn't get used to the counter-intuitive and sometimes downright inconsistant navigation. At one point I've seriously considered quitting because my logical sense got deeply insulted.

SPOILER ALERT!

It took a walkthrough on You Tube to reveal that the door can be closed again while the chair is still in the way. I mean, come on.

Stage name said...

True, there are some funky aspects and at one point you even have to grab and drag an item. Also, I had my usual Unity screen blur, making it hard to read some clues. But I thought it was a very good, clever game, and I enjoyed it a lot. Kudos to Petithima.

Nathan K. said...

I really liked this one! I was stumped for a little while on three different occasions, but eventually the solution became clear, not by finding something hidden to click on, but by seeing the clues I'd already been given in a new way.

I liked the creative use of the water for a purpose you'd expect a different tool to fulfill.

I think the main way the game could be improved would be in making it easier to tell where you are in relation to things-- it took me a while to understand what I was seeing when I activated the trap door, and there was at least one important area that you could only see by backing away from a wall, which normally just returns you to the previous view. I can see how it would be easy to miss that.

Anonymous said...

The swing , slide & trap door was so weird I thought it was an elevator.
There was a kaleidoscope code I only saw once & could not find again.
The 4 cards give 4 codes of 4 digits & the machine needs 7 codes total.
Lot of new ideas in this but it was hard to navigate!

Anonymous said...

I will be brief since people already complained most stuff.
The four "buttons" are replaceable dials.

 

If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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