bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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April 11, 2013

from the dark

Spark is stuck in the farthest wetlands but with the help of a friendly drop of water, you can return her home to the lava pit from where she came, in the puzzle platformer from the dark by P.C Roberts.

11 comments:

Anonymous said...

The controls on this one are just plain awful.

GRUMPY said...

Game won't complete loading.. :(

Anonymous said...

Agree, controls are horrible! You can't jump with precision - and that makes jumping from platform to platform very difficult. I did finally make it through though...

Cyn said...

I don't normally complain about controls, but I completely agree -- they're awful. Little characters slide everywhere. Also, annoying glitch on the 2nd level: the column suddenly rose on its own and wouldn't go back down even though both characters were still on the buttons.

deCarlo said...

Same here. Controls totally useless.

Anonymous said...

I think, mochi(media)(bot)s specialty is to destroy gameplay like in this game. Every time I load a game and I see 1 or 2 frames a second, I know this must be mochi(****).

Anonymous said...

2 thumbs down. Text is hard to read. Font, placement & timing are bad. I understand how you might expect a drop to be slippery, but you sill need to make the game playable.

Anonymous said...

Who makes a game that won't resize with ctrl-scroll these days?

Anonymous said...

Made it thru the first level. Then just blackness. Real time waster Bart.

Anonymous said...

Level 2 is flawed! if the column doesn't lower and the wind tunnel is blocked, there is no way to try again without resetting the whole game. 2 thumbs down too.

Anonymous said...

Lovely game and wonderfull music but I agree: slippery controls (bit frustrating sometimes but not that bad) and the text is not timable - I couldn't read things because they dissapeared just because I was too fast on playing @Anonymous: resetting the whole game in level 2 is not necessary if you let one character "die"

 

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