Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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Why won't the game load? Is there another link to it?
WAAAAAAAY to much dialogue. You spend more time reading the crap than you do actually playing. Give this one an F!
How the hell do you get past level 2 on the first screen? Because its too damn dark to see what the hell to do!!!!
stuck on the cave level where you cant jump.
okay now im stuck at the very end with the therapist and the rotating lasers. i cant get the lasers to relight the first switch. help?
I can't get it to load!!!!!!
finished! it was interesting but now im just confused by the ending. also very sad...and somewhat disturbing
Interesting load screen... :)
As a precursor to The Company of Myself, I found this a little confusing. It certainly didn't answer why he killed her, other than that his "medication" was out of balance. I'm going to pretend that he killed her because she was finally happy - in his mind, the perfect time to move on (and that he was a true split-personality). I'm a little disappointed that the game seems to frown on medication as a helpful way to treat mental illness as well, but I may just being over-sensitive and perhaps what they were trying to say was that self-medication is bad, not sure. Anyway, thanks for sharing it. It was an interesting game to play. :)
Not a prequel to The Company of Myself.Too much dialogue.Unacceptable.
How long does this game take to load?!?!?!
@ Anon 21 March 2012 19:20 -According to the website "A prequel to "The Company of Myself.""Not sure what you mean by your comment.
oops! Meant Anon 21 March 2012 18:24
how do you get past the second screen after they talk (the girl and the therapist)???
Meh. Lots and lots and lots and lots and lots of boring dialogue, wonky controls, and it crashed on me about a dozen screens/rooms in. Taking a moment to think about it, I found that I didn't care. :)I don't recommend it. If you do play, then to answer a VERY common question: To remove the blocks, blow smoke at the lanterns on the wall. Yeah, it doesn't make much sense, I know.PK
Can anyone help me pass the rotating laser turrets?
I really hate all of the smoking...I didn't finish this game; it's too frustrating.
Beautiful.All who didn't like it, try playing The Company of Myself through and then Fixation. Focus especially on the story and dialogue, not the puzzles (which were pretty challenging).
Or you could play them in the 'real' order for a different outlook. (Fixation first then tCoM)
Erm... How do you even jump up to the ledge in the second room? After jumping past the refrigerator, the next platform is too high... :S
Ah, double-jump. Did they explain that? It's not something I usually take for granted.
OKay, to all the stupid people who frown upon this game, all I can say is that you missed out!It does NOT encourage smokingAnd the dialogue was the game maker's idea of trying something new
great game but challenging at times! thanks bart!
Not being a smoker myself, I think it was very inventive to use cigarette as your loading screen.
it really saddens me that most people on this forum didnt like this game, it's a really great story that fits with 'the company of myself' in a really great way.other than that the smoke effects are amazing and actually react to kathryn walking through them, and the game play and puzzles are amazing. if you dont like the dialogue you can skip it all.Great game.
I tried playing this a while back when I first started playing platform games, and I had to give up because it was too difficult. But after playing The Company of Myself recently, I gave Fixation another shot. This game is beautiful, fascinating, and a fun challenge. It took me an embarrassing amount of time to play, but it was worth it! One of my favorite platform puzzles I've played, because of the narrative.
This was one of the most beautiful and heart-wrenching platformers I've ever played in my life. From the tear-jerking story and music/score that's honestly good enough to be in a film to the incredible gameplay and dialogue, this was absolutely perfect. Extremely deep and sad ending that left me staring blankly at the loading screen when it was finished-- something I hadn't experienced since Bioshock Infinite. Truly outstanding. 10/10. Nice pick, Bart.
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