bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting web games. My own games are all in the left column. More info about me and my games on bartbonte.com.
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July 07, 2008

a bonte games flashback: free the bird

With some new bonte games to arrive in the near future, I have a little catch up to do on the bonte games flashback posts, in which I look back on a past bonte game. I often get mails from people asking me for solutions or walkthroughs for past bonte games and these flashback posts give me the perfect excuse to write down these solutions and give some inside notes.

So let's have a look at free the bird this time, which was released in August 2006 as an entry for the first JayIsGames game design competition. The goal of the competition was to create a small puzzle in just a month time. I came up with a one screen puzzle featuring the notoriously squeaking parrot from the bonte room2 and a cuckoo clock and the obvious task to give the bird back its freedom. Let's continue with the walkthrough, so you'll definitely have to stop reading here if you haven't played the game before and don't want me to spoil your fun. Squeak!

So here it is: everything you always wanted to know about free the bird, but were afraid to ask: as you click around a bit you'll find out that the only thing you really can play around with is the time of the cuckoo clock with the strings at the bottom: two to adjust the hour, two to adjust the minutes. The right handle of the clock doesn't seem to do anything (yet), the left one produces a cuckoo sound, but no cuckoo (yet) ... What time could we set on the clock? Well how about the actual time on your computer? So have a look in the right bottom of your computer screen and adjust the time of the cuckoo clock to the current time. Now try the left handle on the clock: there's the cuckoo! Move the right handle, try the left handle again: the cuckoo comes out in a different angle! Find the right handle position so the cuckoo will snap the wire attached to the cage. Now snap the wire a couple of times. Congratulations, you freed the bird :) Attention: when the system time changes during this process, you'll have to change the cuckoo time as well to make the cuckoo come out of the clock again.

32 comments:

Anonymous said...

I liked this one Bart! So I've freed the bird once more :)

palat said...

new bonte games? bring it on :)

Pjollen said...

Smart one... But, Did not work for me.. I'm on a computer in norway, so, it's not functioning...

Anonymous said...

time didnt work 4 me

Anonymous said...

Yea it didnt work for me either must not work on macs

Anonymous said...

i have set it to my time but it does not work!

Anonymous said...

It worked for me, even though I'm in Norway :)

Anonymous said...

Um...I have a mac too and it worked fine...you might have had the wrong time or something...I did that at first... :)

Anonymous said...

it wont work

ashley said...

it wont work i even changed it to the time and everything it wont work!

Tired wreck said...

At first I thought of setting the clock fingers to the same angles that the trees on the painting point to... that didn't do much good :)

Anonymous said...

It worked for me,I'm in KSA
:)

Anonymous said...

Time setting does not work. Any winter time/summer time trouble? AM/PM and 24h trouble? What? Very unsatiesfying when sucking at game and have to watch into walktrough and then the walkthrough does not work also.

Bart said...

Thanks for pointing this out: there seems to be problem when the time is 12:XX It works fine for all other hours, I'll have to fix this bug and put up a new version!
Cheers!

Sophia said...

I...CANT....FREE...IT.....!!!

Anonymous said...

Works perfect.. except... The sound does not work for me on the left switch as you said it would D:

Susan said...

I eventually got this to work with the help of your walkthrough, but I never did get any sound, until the end. The music track at the end works, so it can't be that I've selected "no sound" on one of your other games and it's remembered. Which makes me think - any chance of putting in a visual option to replace sound cues?
Also, is the fall supposed to break the cage open without hurting the bird? <-- over-thinking it

sean said...

well...great game u should make a sequal though and make more than 1 side of the room

Anonymous said...

i cant do it and its not 12:xx oh well yaay late commenting

Anonymous said...

Yeah!! I made it.
Only I had to see how you did it because I had no idea.

Anonymous said...

this was soooo fun freaking fun i have done free the bird more than 5 times five time can you believe that????it is soo fun 10/10*clapping*

Anonymous said...

I freed the bird but the cat was waiting and got fed.

Anonymous said...

It says "now try the left handle", but you're supposed to try the right.

Anonymous said...

The painting is a real red herring. Being able to shake the painting made me think it was supposed to draw our attention.

JCrowe said...

Amazing! Love your games. This one had the whole house stumped. I cheated and read the walk-thru. Now I'm super Mom and the family thinks I'm some mad genius! Shhhhh! Ha ha.

JCrowe said...

Amazing! Love your games. This one had the whole house stumped. I cheated and read the walk-thru. Now I'm super Mom and the family thinks I'm some mad genius! Shhhhh! Ha ha.

bio said...

Hi Bart,

"Thanks for pointing this out: there seems to be problem when the time is 12:XX It works fine for all other hours, I'll have to fix this bug and put up a new version!"

That's what you wrote about 3 years ago.

Well, the probelm still seems to be there...

Love your games though ;)

Anonymous said...

it took me so long...
but its a great game!

Anonymous said...

i still cant get the freaking annoying bird out!!! HELP!!!!!!!

Anonymous said...

it worked for me

Anonymous said...

The clock doesn't work if it's on 24hour format. I had to change it to 12hour format, but I didn't know how to do that, so I just changed the hour to something with just one digit, then changed it back when I finished the game :)

Bart said...

Guess what, I have just updated the game to solve the 12:xx problem, now that was about time :)

 

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