As always, great level design from Robert Alvarez. Just long enough to explore the mechanics and just short enough to feel like each level brings something new.
Level 19 seems to have a bug. I have watched the hint and the "laser" on the entrance to the lower middle room with the head switch energises when the switch is hit locking me in. This does not happen on the hint. Am I missing something? D
Liking Robert Alvarez games -- not too many fast-twitch puzzles. This one felt like it started getting easier after the level that introduces the "gun" mechanic? Not that I'm objecting, just found it interesting.
8 comments:
Always a good day when an new Robert Alvarez game is available...loving it so far!
As always, great level design from Robert Alvarez. Just long enough to explore the mechanics and just short enough to feel like each level brings something new.
Level 19 seems to have a bug. I have watched the hint and the "laser" on the entrance to the lower middle room with the head switch energises when the switch is hit locking me in. This does not happen on the hint. Am I missing something?
D
ROT13: bayl obkrf gung unir orra 'npgvingrq' ner nssrpgrq ol gur fjvgpurf/ohggbaf
Liking Robert Alvarez games -- not too many fast-twitch puzzles. This one felt like it started getting easier after the level that introduces the "gun" mechanic? Not that I'm objecting, just found it interesting.
I am stymied by 21.
22, I hate you. (Too much timing fine tuning.) Still, got them all.
Excellent games - as allways... thank you
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