Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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I like this mind-twisting good game!Seems new stages will be given and I'm expecting them.
Reminds me of that cat game you posted very early on in the history of this site--http://www.bontegames.com/2007/10/chat-noir.htmlBut I loved this! One of the better recent games.
Stuck on level ten. Great game!
A fun, relaxing puzzle! (Although I'm sure it gets quite difficult; I only had time to try out the first several levels.)I found myself feeling a bit bad for the triangle after frustrating its efforts repeatedly. : )
ok, i have a big problem with 1.18. it's as though the ai was changed for that level. The rest of the game, it the triangle avoids bottlenecks, right? not on 18, that just seems like garbage design.
game does not store progress, i hate having to start at the beginning every time as i rarely have time to finish a game in one go.
Any hints on level 19? I'm a bit stumped.
Nm, I got it. I didn't realize how easy it was to "lure" the triangle to one side or the other; I kept thinking it was smarter than it is.
Hint for 1.8+ - the best first move isn't necessarily close to the triangle. I agree with Bronson Leach - gets noticeably harder at 1.8. PS - Wee Eck - It is saving progress for me?
Very Nice, This has a sort of "Tsumego" feel to it.
I have rage quit a few times on 1.8 now.
Hespetr3 just don't use double hit on your first move.
I'm stuck on 1.17. I don't see how I can block it when I only have one double-hit and it can double every move. Bronson Leach, if you got to level 18, I guess you solved this one? I'd have to make it move up and then down (or vice versa), but if I make a single move at one end and it moves the other way ... I can't get it to go back, because it "knows" it can get round my blocks to where it's touching the target.
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