bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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November 15, 2017

hexa turn [browser]

Block the triangle's way to the squares in each level of the puzzle game Hexa Turn by Wonderkid Development.

10 comments:

Anonymous said...

I like this mind-twisting good game!
Seems new stages will be given and I'm expecting them.

Cynic said...

Reminds me of that cat game you posted very early on in the history of this site--
http://www.bontegames.com/2007/10/chat-noir.html
But I loved this! One of the better recent games.

Anonymous said...

Stuck on level ten. Great game!

Nathan Kibelbek said...

A fun, relaxing puzzle! (Although I'm sure it gets quite difficult; I only had time to try out the first several levels.)

I found myself feeling a bit bad for the triangle after frustrating its efforts repeatedly. : )

Bronson Leach said...

ok, i have a big problem with 1.18. it's as though the ai was changed for that level. The rest of the game, it the triangle avoids bottlenecks, right? not on 18, that just seems like garbage design.

Wee Eck said...

game does not store progress, i hate having to start at the beginning every time as i rarely have time to finish a game in one go.

PK said...

Any hints on level 19? I'm a bit stumped.

PK said...

Nm, I got it. I didn't realize how easy it was to "lure" the triangle to one side or the other; I kept thinking it was smarter than it is.

Anonymous said...

Hint for 1.8+ - the best first move isn't necessarily close to the triangle. I agree with Bronson Leach - gets noticeably harder at 1.8. PS - Wee Eck - It is saving progress for me?

Michael Ursitti said...

Very Nice, This has a sort of "Tsumego" feel to it.

 

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