Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting web games. My own games are all in the left column. More info about me and my games on bartbonte.com.
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FIRST!!!Great game by the way
This is the most advance puzzle script game I have seen yet. It goes beyond just pushing stuff around. And it is a good game too.
This game is so hard! It took me about 10 tries to get past level 1 because I kept exploding and I couldn't figure out why.(Rock fell from 2+ spaces onto me- but it happened so quickly it was hard to tell) Then for level 2, for some reason half the time the thingies go on set paths, and then half the time they follow me and I can't get away from them.
Best P.S. game yet. If this was the standard when we started looking at them I would not have complained so much.
After clicking "hack" to see how it is done ...Over 400 lines of rules, but only 100 lines for the 6 levels = WORK IN PROGRESS !
Brilliant!!! I played the original Boulderdash and this feels very close. I am extremely impressed that a script language like this one can be used with such effect. Congratulations to all concerned.Two points. First, the lack of SAVE or level select is really annoying.Second: the original Boulderdash allowed you to outrun falling blocks, and some levels depended on it. This one doesn't.
Anyone solved the level after the big empty one after the one it says is last?Most of it is easy enough, but the 3x3 boulders in bottom centre has me beat.
Got it! You can outrun the boulders!That's the lot.
Addicting and challenging fun.
how do you get past the rocky road level?
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