A puzzle game where you make good use of repeat symbols in music scores to issue requests to the gramophone and guide it to the goal: CodaCode by ZeF.
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4 comments:
The puzzles weren't very hard, so I was glad that I couldn't read the Japanese help menu. it made discovering the music symbols more interesting
Against my best wishes, I played another 'learn2code' game. Been many years since my last piano lesson, so this was a nice refresher. Short and fun! This game would've been 10x more difficult if it didn't give you the exact building blocks and instead was open sandbox mode.
Stuck on level 16.
I like the concept but as a composer/musician I'm a bit dissapointed about some rules they got wrong (a Fermata is not the same as a Fine, and normally repetitions are ignored in the D.C. or D.S.).
I would love a bigger version of the game with proper rules (it can still get pretty complicate if you also use D.S. al Coda, and even D.S.S. al C.C.), more command symbols (and please have pictograms, not kanjis), and more difficult levels (as David B said: with not necessarily the exact building blocks needed).
If you want to go crazy you can even assign each note a command (for example a D is a step forward), but dependend on the clef (which is also a building block) the note may mean something completely different.
@Kaden: Level 16 (rot13): gjb erc tb ghea guerr erc whzc
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