Terrible, buggy mess. The lack of a restart button is inexcusable, especially with an undo button already there. But not being able to see two of the 4 sides of each block makes this require constant guessing. And on that note, there also seems to be no point to render this in 3D, when a 2D view would sidestep that problem and let the focus be on the puzzles instead.
I am having some difficulty with it, it seems if I "undo" too far, it freezes up, which is a significant barrier for a game where trial and error seems to be a necessary approach. This is in Chrome on Linux.
teeny bit harsh. yeah a restart button would be nice and yeah, its frustrating that you have to work out which side you can push, but still a great concept - is always a pleasure to see new mechanics/ideas in a game
No, I don't think that was too harsh. A restart button wouldn't be "nice", it's essential given that you can get into a failure state (undoing tons of moves isn't reasonable to expect, especially when it's broken too). And if figuring out and remembering which sides are pushable is part of the game, then it's a bad part that should be fixed.
11 comments:
There's a level that seems impossible? Or is there a bug on my part.
You have to think about a tactic you learn and go back and see if you can use it in a earlier screen
Oh okay I get it. It just so happened that I (MILD SPOILER AHEAD): already messed around with that earlier screen so it did not cross my mind.
oh wait still don't get it. It's alright I'll try to figure it out.
Terrible, buggy mess. The lack of a restart button is inexcusable, especially with an undo button already there. But not being able to see two of the 4 sides of each block makes this require constant guessing. And on that note, there also seems to be no point to render this in 3D, when a 2D view would sidestep that problem and let the focus be on the puzzles instead.
I am having some difficulty with it, it seems if I "undo" too far, it freezes up, which is a significant barrier for a game where trial and error seems to be a necessary approach. This is in Chrome on Linux.
It does look interesting, though.
same with me in Firefox.
I played on Chrome and after discovering that the blocks don't all move 4 ways also encountered the "undo too far, & it freezes up" bug.
teeny bit harsh. yeah a restart button would be nice and yeah, its frustrating that you have to work out which side you can push, but still a great concept - is always a pleasure to see new mechanics/ideas in a game
I think figuring out and remembering which sides are pushable/rotatable is part of the game, no?
No, I don't think that was too harsh. A restart button wouldn't be "nice", it's essential given that you can get into a failure state (undoing tons of moves isn't reasonable to expect, especially when it's broken too). And if figuring out and remembering which sides are pushable is part of the game, then it's a bad part that should be fixed.
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