bontegames blog

Hi! I'm Bart Bonte, a Belgian independent game designer and this is where I blog about interesting new browser and mobile games.
You can find all my own games on Apple App Store, Google Play, Steam, Itch.io.
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November 12, 2026

screwpoint [browser]

A puzzle game about screwing blocks: Screwpoint, created by Galactical for ThinkyCon Jam 2026.

11 comments:

Anonymous said...

There's a level that seems impossible? Or is there a bug on my part.

Anonymous said...

You have to think about a tactic you learn and go back and see if you can use it in a earlier screen

Anonymous said...

Oh okay I get it. It just so happened that I (MILD SPOILER AHEAD): already messed around with that earlier screen so it did not cross my mind.

Anonymous said...

oh wait still don't get it. It's alright I'll try to figure it out.

Anonymous said...

Terrible, buggy mess. The lack of a restart button is inexcusable, especially with an undo button already there. But not being able to see two of the 4 sides of each block makes this require constant guessing. And on that note, there also seems to be no point to render this in 3D, when a 2D view would sidestep that problem and let the focus be on the puzzles instead.

Urban Garlic said...

I am having some difficulty with it, it seems if I "undo" too far, it freezes up, which is a significant barrier for a game where trial and error seems to be a necessary approach. This is in Chrome on Linux.

It does look interesting, though.

Hancock said...

same with me in Firefox.

Anonymous said...

I played on Chrome and after discovering that the blocks don't all move 4 ways also encountered the "undo too far, & it freezes up" bug.

Anonymous said...

teeny bit harsh. yeah a restart button would be nice and yeah, its frustrating that you have to work out which side you can push, but still a great concept - is always a pleasure to see new mechanics/ideas in a game

Anonymous said...

I think figuring out and remembering which sides are pushable/rotatable is part of the game, no?

Anonymous said...

No, I don't think that was too harsh. A restart button wouldn't be "nice", it's essential given that you can get into a failure state (undoing tons of moves isn't reasonable to expect, especially when it's broken too). And if figuring out and remembering which sides are pushable is part of the game, then it's a bad part that should be fixed.

 

If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.