bontegames blog

Hi! I'm Bart Bonte, a Belgian independent game designer and this is where I blog about interesting new browser and mobile games.
You can find all my own games on Apple App Store, Google Play, Steam, Itch.io.
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October 05, 2026

maybe... I'll go to the beach (demo) [browser]

Maybe... I'll go to the beach (demo) is a small spatial programming puzzle game by bilge. You create conditions/actions on the left side by putting objects on a grid, then watch on the right side to see if your program solves the level.

11 comments:

Anonymous said...

I have no clue what I'm meant to be doing.

Anonymous said...

Meh, a nice idea, but it's a tad cryptic to figure out without some sort of tutorial mode. And every level (of the demo) was essentially just "okay, figure out what this is doing, and make one little tweak to get it working", which is...not that interesting. The rule system was sooo powerful, that anything more open ended would probably wind up just being fairly trivial, so I'm not sure what else you do with this.

Anonymous said...

I really have no idea what this game is about.

Anonymous said...

With a tutorial, this one is a big PASS!

Anonymous said...

wait with a tutorial or without a tutorial? kinda confused

Anonymous said...

press play & it works. next level: try stuff, find menu & help ect.
Fap about trying to get the key to work till you quit cause it is a waste of time.

Anonymous said...

There is a so-called cliché "tutorial" at the very beginning of the game which does not give extensive help since it claims to be "self-explanatory", and even right-clicking for help doesn't do much. This really is one of the most confusing "tutorials" I have ever seen.

Anonymous said...

All items in the scan area have to match, even the empty blocks.
The last level of the demo was "playable".
I moved the X command down the list ,but I am not sure if I had to.

Leonard said...

The fact that this game doesn't have a tutorial and you have to figure out the rules yourself through looking at it and trial and error is the entire point. I'm surprised by the reaction in this comment thread. The readership of this blog is usually more welcoming to these kinds of ideas.

Imagine if they treated Baba is You or the Witness the same way, demanding that it explains its rules rather than letting you go on a journey of discovery yourself.

I enjoyed those 10 levels and I'm really looking forward to the full game.

Anonymous said...

I agree. It's more challenging this way and who doesn't love a challenge? That's what puzzle games are about.

Anonymous said...

But BIY and The Witness are *very* careful about introducing you to new mechanics in a way that lets you figure out what's going on in a controlled manner. This one....not so much. And like I said above, my main complaint was with the system and puzzles themselves rather than figuring out how it all works.

 

If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.