A new block pushing puzzlescript puzzler by Zuza: chainsome. (Z key to undo a move, R key to restart)
11 comments:
David B
said...
That was fun. The level with only two boxes and three spots stumped me for a while, then I got it. Felt clever solving it. Great mid-game mechanic twist.
That 2 on 3 level took me a bit. Even though I saw it happen on the level before. Also: Why introduce a new game mechanic on the last level? Or should I just ask for more levels?
This is very nifty. The last level has one final curve-ball to throw. All of them seem to be solvable by blundering around (I did a lot of this), but there definitely is a logic to it.
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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11 comments:
That was fun. The level with only two boxes and three spots stumped me for a while, then I got it. Felt clever solving it. Great mid-game mechanic twist.
That 2 on 3 level took me a bit.
Even though I saw it happen on the level before.
Also: Why introduce a new game mechanic on the last level?
Or should I just ask for more levels?
I can't honestly say I can define the victory conditions for many of the levels. I solved a lot, but don't really know how.
David B how did you get that level? I must be stupid ��
Levels are really straight forward.
Take a bit of puzzling but a nice short game.
@Mebin,
try pushing the boxes to the "new" area
The concept is: colored lights that have colored pressure switches.
If all lit up pads are covered you win.
I can push one box over but the other needs to light the area. and then both sides are lit and do not have 3 boxes.
Just worked it out!
Done
Nice one
This is very nifty. The last level has one final curve-ball to throw. All of them seem to be solvable by blundering around (I did a lot of this), but there definitely is a logic to it.
Feels less like difficult puzzles and more like a mechanics showcase, which I'm actually completely fine with.
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