Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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March 31, 2010

i can hold my breath forever

I can hold my breath forever is an interesting experimental exploration game by Jake Elliott.

21 comments:

  1. First time being first! Ha! =0)

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  2. almost first. first second. haha

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  3. nice, strange couldn´t read the last letter befor the end.

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  4. i can't get my arrow keys to move the person(?)!!! it looks great though!!

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  5. congratulations first anonymous

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  6. hard game found almost everything i think but gave up after the long drop that took me back

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  7. it was intriguing, the ending a little disappointing tho. i probably missed something that made it have more meaning, but the game isn't motivating enough for me to play again.

    the music was fantastic tho, i loved it

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  8. fantastic game, though i didn't know what exactly happened

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  9. hey, did anyone notice that if you press "n" you could jump to each note? I did that and only had to swim to the octopus at the end.

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  10. What do people like about this??
    Played for about 30 seconds and was irritated.

    The big numbers on the screen. You can't see where you're going. You keep getting bumped back. The notes are boring. Even with the N button trick I didn't want to read them.

    Wow. Not many full blown duds on this site but this one qualifies.

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  11. I agree with Fitz, it is a little boring...

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  12. I imagined the character had a brother, who dived into the pond, and got trapped, and died, resurected as an octopus. Many years later, the other boy want to meet him again ...

    I love those storylines, strange, where who almost can build your own story....

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  13. whats wrong with you gabby and fitz just because its not full of action doesnt meen its not awesome and seriosly the n button trick that takes the fun out of it you only got bumped back because you suck

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  14. cheat codes!!!!1 April 2010 at 23:27

    if ou press "n" you will go to the next note!!!!
    (it is a cheat code!!!!)

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  15. Good grief! I am with Fitz. This is one of the most boring games I have played. And I really don't understand what's so "fantastic" about the music [Zuma]. Did we play the same game? If I was to rate this one on a scale from 1-10 it'd be a 0.5, and only because I liked the shining fish! They were cute...

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  16. Agreed. Much better music on many better games I've played, but it's all up to one's own discretion, I guess. I made it to the end (without any cheat-codes, thank you!), but I'm not sure how much I actually enjoyed the game. I just kept going because I figured I might as well try to finish, even though it wasn't that interesting. When I eventually I got to the end, it wasn't any more interesting, either. A good time-waster at best.

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  17. Bart, where have all the good escape-games gone?

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  18. I actually don't care for action games, I like games that make you think outside the box (like minoto games :D). It's boring because all you really do is swim around and read notes until you find the octopus. If there was some kind of puzzle or some "action" it would be better.

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  19. This comment has been removed by the author.

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  20. I love games with this kind of graffic, like Line Stimulator, The Majesty of Colors, I wish I were the Moon and many others.

    I didn't expect to find what I found. Haha, lovely game.

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  21. @Carly & Bananarox i liked the music because it fit the game really well. sure, it was simple and repetitive, but it meshed with the gameplay-it kind of resembles a beating heart, like the main character as he struggles to keep his breath until reaching the next cave-but more than that it slowly was more and more layered as the character got farther and farther, deeper and deeper into the game.

    i would probably never listen to the song outside of the game, BUT i do think the song is fantastic in the context it is presented.

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