Hi! I'm Bart Bonte, a Belgian independent game designer and this is where I blog about interesting new browser and mobile games.
You can find all my own games on Apple App Store, Google Play, Steam, Itch.io.
More info about myself and my games on bartbonte.com.
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May 26, 2026

chines [browser]

A puzzle platformer where you can buy and sell everything, even the level itself: Chines by Alvesito.

18 comments:

  1. Not bad. I don't know why you named it that. (not Chinese).

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    1. Take it up with the actual developer, pal. Don't complain to Bart about what he personally isn't responsible for. My theory is that it's short for "machines".

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  2. Enjoyed all three quick jam games. A total surplus count would be cool, see how much leftover money you saved in each level.

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  3. That was pretty bad. Having to constantly switch between mouse and kb is no fun; the controls were terrible, and somehow a little dinky pixel 2d game runs at like 10 fps, making the already rough physics feel even worse trying to fight through the stutter.

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  4. This is genius!

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  5. Replies
    1. My solution for level seven is fast-twitch, maybe that's enough of a clue. More clues, rot13: Fubbg gur hccre ohggba sebz gur hccre cyngsbez, naq whzc vagb gur arjyl-bcra xrl nypbir jura gur oybpxf nyy qvfnccrne.

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  6. This was cute. I enjoyed it. :)

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  7. I'll stick with games that actually LOAD when I click the link. Thanks, anyway.

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    Replies
    1. the game opens in a new window, maybe your browser is blocking the pop-up?

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  8. Finished it. It's nice, but I personally found the need to move between mouse and keyboard kind of inconvenient, but I can see how the mechanic kind of demands it. I am not good at fast-twitch stuff, and there were a couple of those, but not so many as to make the game impossible.

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  9. Developer here! Just released a small QoL update that reorders the levels so they make a bit more sense, and adds new key mappings so the controls feel more natural. Thank you guys for playing my game!!

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  10. Needs a mute button

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  11. These comments are a little harsh! Cute, and fun. I do agree it's mildly annoying when you have to switch back from keyboard and mouse, but many games have that issue.

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  12. Not sure what I'm missing, I am already stuck at level 3.
    There is no way to go back to the exit after collecting the key. :/

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    1. Hint 1: Lbh arrq gur cyngsbezf va flap fb gur fjvgpu gheaf gurz bss gbtrgure.

      Hint 2: Fb syvc gur fjvgpu svefg gb ghea ba gur obggbz cyngsbez, gura ohl gur gbc cyngsbez, gura syvc gur fjvgpu ntnva gb ghea gurz obgu bss.

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  13. That was interesting and fun. Got through to the end, but as others have said, switching between keyboard and mouse is cumbersome. I'm not quite sure how you could achieve the same mechanics with only keys. For the "inputs" you can use a modifier key first, for instance, "c" first and then "up arrow" buys/sells that key. But there certainly is no way to achieve the same for platform objects. All in all, I still enjoyed it so good job dev.

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