Hi! I'm Bart Bonte, a Belgian independent game designer and this is where I blog about interesting new browser and mobile games.
You can find all my own games on Apple App Store, Google Play, Steam, Itch.io.
More info about myself and my games on bartbonte.com.
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April 09, 2026

print gallery of an artist [browser]

A brief exploration of recursive spaces: Print Gallery Of An Artist by Daniel Linssen. (controls: Left/Right to move, Up/Space to jump/wall jump)

18 comments:

  1. Fun, but I couldn't get the hang of the jumping off the wall

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  2. I made it to the reversed controls and then had to give up.

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  3. Neat game, wish it saved your progress.

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  4. i closed the game window, and now this page is shrinking 🤪
    goofy face
    Unicode: U+1F92A, UTF-8: F0 9F A4 AA

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  5. What an innovative game that's unique!

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  6. This is gorgeous!!

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  7. That was a trip! Loved it until the level where the fire in a ring is chasing you up. At that point it became too resource hungry and started lagging, making it unplayable. Was fun while it lasted though.

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  8. My fingers have never been so sweaty. Last two levels were the hardest until I figured out the orbital movement on second to last level and the sequence of platforms to outrun the ring of fire on the last level.

    Very fun concept. Maybe I should watch that 3b1b video that's been sitting in my recs.

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  9. I made it to the ring of fire level, but can't get past it. The jumping off the wall mechanic is too hard to control for me at that point. Otherwise pretty cool game.

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  10. I got past the text & into the game but then it was all black except me.
    Is that normal? Because I keep dying & there is no art!

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  11. This game was amazing!, I especially loved the green tunnel level

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  12. So if the textures don't load for some reason the background is just black.
    Reload the page I guess. Was fun till it got hard, looks cool too.

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  13. Very cool. the final level with the fire ring climbing up all the rectangles was super tricky. my favourite was the fireball tube, even though it was very simple

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  14. Apparently I quit on the last level too. The wall jump mechanic just seemed too inconsistent. Either that or I am. :-)

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  15. I'm not a fan of jump games and this one made me nauseous so I stopped in level 3 or 4. Cool idea and graphics.

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  16. Cool idea for a platformer but after half an hour the visuals started making me dizzy

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