I've been loving these games. Have surprised myself on a few occasions managing to complete them when the mechanics got more and more complicated. But for me, this is just a bit too much. My brain started hurting on the second level of this and I am a teensy ashamed to say I gave up quite quickly...
Color coding would've helped, but in a b&w game . . . The tough part is remembering which blocks do what. If you can manage that trick the game is get-throughable.
Not to harp, but as these games get more complex it'd be nice to be able to quit, take a nap and return later. A tough puzzle you must solve becomes a chore, whereas one that can be worked on at leisure becomes a pleasure. Just a thought.
U One! Well, so far it was my least favourite from Avri Teikari's series. I finished the game, but I am still not sure of the meanings of the white arrow, and I think it is too much, when pushing a block from a different direction has different rules, which is only shown _after_ I pushed the box. I think this game would be fine, if there would be a more clear way to visualize the pushing rules.
I've been loving these games. Have surprised myself on a few occasions managing to complete them when the mechanics got more and more complicated.
ReplyDeleteBut for me, this is just a bit too much. My brain started hurting on the second level of this and I am a teensy ashamed to say I gave up quite quickly...
Color coding would've helped, but in a b&w game . . . The tough part is remembering which blocks do what. If you can manage that trick the game is get-throughable.
ReplyDeleteNot to harp, but as these games get more complex it'd be nice to be able to quit, take a nap and return later. A tough puzzle you must solve becomes a chore, whereas one that can be worked on at leisure becomes a pleasure. Just a thought.
Multiple arrows on multiple blocks.
ReplyDeleteMultiple rules in multiple games.
If this guy isn't using AI. I'll eat my wig.
U One! Well, so far it was my least favourite from Avri Teikari's series. I finished the game, but I am still not sure of the meanings of the white arrow, and I think it is too much, when pushing a block from a different direction has different rules, which is only shown _after_ I pushed the box. I think this game would be fine, if there would be a more clear way to visualize the pushing rules.
ReplyDelete