Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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February 02, 2023

hermit's new home [browser]

Help Hermit the Crab find their new home in the puzzlescript puzzler Hermit's New Home by Benjamin Davis. (Z key to undo a move, R key to restart a level)

17 comments:

  1. I managed to get off the east island using a 2 long bridge.
    But now I am stuck.
    Is there some important 1st island option that blocks a win?
    I was assuming that you can't mess it up if you can't see it.

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  2. Excellent! On the last island, you'll find a bigger home

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  3. i'm stuck in 5 island....
    is a walktrough anywhere ?
    Merci

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  4. Is there only 1 place you can make a bridge?
    Is the shape of each island the bare minimum?
    When you have so few options on how to proceed can you mess it up?
    Is the 3up sand of any use? It feels like the only decoy here.

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  5. All right!
    The power of posting saves the day.
    Yes is the answer to all the above.

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  6. Nice little game! On the last level I had no idea what is the goal, then I figured, all the white items are seashells. :)

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  7. I don't speak English well enough to understand its intricacies even with a translator

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  8. and I'm still stuck on the 5th island

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  9. puce rouge : Il faut envoyer une des pierres en haut (à côté de la petite bande de terre déjà existante) afin que ta coquille puisse arrêter l'autre à la bonne hauteur

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  10. I'm stuck on the 2 islands on the bottom right (with partial sand). Can anyone help?

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  11. I'm concerned that I might have put a rock in the wrong spot on one level and limited my ability to finish the next one... is that a possibility?

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  12. > I'm concerned that I might have put a rock in the wrong spot on one level and limited my ability to finish the next one... is that a possibility?

    I worried about this too at one point, but I can say that it's beatable without ever *going back* for an old rock

    As for the two bottom-right islands, I would say my hints would be:

    * For the not-quite bottom-right corner, you only need *one* rock, it's all about positioning it against a shell so you can shoot it down

    * Bottom-right corner: just a lot of fussy movement to get the rock where it needs to be; at one point you need to develop a neat trick to "extract" a shell from the edge of a beach

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  13. Those bottom right islands man...

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  14. Is there more than one ending? I get one where I go onto the sandy part of the final island and swap places, and it says "Oops -- uh, well, thanks for playing!", which makes me wonder if there's a "right" way to do this that doesn't say "Oops"?

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  15. You can look through the source code and see that it's the only ending

    I agree it doesn't seem like an *ideal* ending for our crab, but it got exactly what it was going for!

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  16. Loving it. Reminds me of my favourite puzzlescript game 'skipping stones to lonely homes'.

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