Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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January 14, 2023

gridspech [browser]

A rule-communicating puzzle game about grids and symbols: Gridspech by Krackocloud.

51 comments:

  1. I think this is a really cool idea - not sure if I'm just blind though, but I just can't figure out A-10. :P

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  2. Okay, once again I am lost. Cue the helpful readers here who react to my frustrations by declaring they cannot imagine how anyone could be confused by this game. To the rest of you: would you please tell me how to play this game?

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  3. Fundamentally do not understand A-3.

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  4. * Diagonal squares cannot have their color toggled
    * Every "marked" square has a rule, to win you must satisfy all rules on the board at once
    * Figure out the rules by trial and error

    If I knew how to do spoilers here I would add a spoiler for the first rule you see!

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  5. More concrete helps:

    A-10 was trickier than the ones before it. How can you get through the middle part without making a fork? Once you see that, it comes together

    A-3 I think you misunderstand the rule of the double-diamond tiles. Once you know the rule correctly, it's pretty clear how to do this one.

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  6. @Bill, man I appreciate the attempt to help, but I am absolutely baffled as to how to play this game, despite your good efforts. Can you be more explicit? Encode anything you want to hide as a spoiler at the rot13.com site first.

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  7. Paperback Writer14 January 2023 at 21:52

    What a beautiful game. Took me a while to understand but now I'm totally into it :)

    @Stevens Miller
    Think of it all as a circuit. Each pole must be connected to exactly one other pole and can not have any branches.

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  8. @Paperback Writer, thanks! I don't see why making the player figure out the rules makes this any more fun. After you explained them, it became a good puzzle. I suppose some people might like figuring out the rules, but I didn't, so I stopped trying before I understood them (assuming I ever would have).

    Stuck on B10 now, but I'll keep at it.

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  9. B6 is stumping me for now.

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  10. I'm going to toss my hat in the ring, and agree that this game makes no sense to me at all. I claim to be logical, being an engineer and all. And this isn't the first time a game just didn't click for me. I'm starting to wonder if it's a generational thing? I will hit 60 this year, and I'm just wondering if the later generations just 'think different' than my generation? Just thinking out loud....

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  11. for the people who absolutely don't understand the basic gampeplay (I didn't, either): ROT13 pbaarpg gur qbhoyr qvnzbaqf jvgu n qvfgvapg fvatyr yvar

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  12. @TICKed, could be. I'm 64. And I teach computer science at a university. Specifically, I teach game programming. But I will offer us a way out of this with dignity: At our age(s), it's not a matter of being too old to get it; it is a matter of not wanting to waste the remainder of our vanishing time on things that don't deserve it.

    That said, once you do get the rules (which are strikingly simple, as it actually turns out), it's a very good puzzle.

    Here are the rules in a bit more detail (use rot13.com to decode this):

    Lbh unir gb pbaarpg cnvef bs fdhnerf jvgu gur qvnzbaq funcrf jvgu cngujnlf znqr hc bs gur fnzr pbybe (nyy yvtug be nyy qnex) nf gur fdhnerf jvgu gur qvnzbaq funcrf. Rnpu fgrc va n cngu zhfg or ubevmbagny be iregvpny, ab qvntbany fgrcf. Gur cnguf zhfg unir ab g-funcrq vagrefrpgvbaf naljurer va gurz, naq gur qvnzbaq fdhnerf zhfg or gur raqf bs gur cngu abg naljurer vafvqr n cngu. Lbh pna punatr gur qvnzbaq fdhnerf sebz yvtug gb qnex be sebz qnex gb yvtug. Nal fdhner znexrq jvgu qvntbany yvarf pnaabg or punatrq.

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  13. Further rules: A king must touch all of a color.
    Stuck on c9.
    Can't connect both wires without splitting kings area.

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  14. For those who helped me out and need hits on B10, use rot13.com to decode these clues one at a time:

    1) Gur gbc ebj unf gjb juvgr qvnzbaqf.
    2) Obgu qvnzbaqf ner nyfb juvgr va gur frpbaq ebj qbja.
    3) Nyfb juvgr va gur sbhegu ebj qbja.
    4) Obggbz ebj'f qvnzbaqf ner oynpx.

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  15. Okay, Level C introduces a new game piece for which, again, I do not have the time to make sense of its rule(s).

    I am done with this puzzle.

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  16. Hint for c9 in Rot 13:

    Lbh jvyy arrq obgu oynpx naq juvgr "cnjaf" naq gur pebja cvrpr qbrf abg rkgraq evtug.

    Another rule for Crowns: Pebjaf pnaabg or pbaarpgrq va n cngu. Vs n pebja vf n pregnva pbybe nyy pryyf bs gung pbybe arrq gb pbaarpg gb n pebja bs gung pbybe

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  17. Wow. A game where I figure out the rules as I go. Sucks. Play something else.

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  18. Okay Anon at 16 January 2023 at 02:13
    This game is not for you, don't be rude.

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  19. ROT13 for all rules :) I would agree that the learning curve is probably optimized towards those who already have familiarity with witness-likes. Though honestly, some of the later rules are genuinely taught better through experimentation than through words.

    A: Qbhoyr-qvnzbaqf zhfg or gur raqcbvagf bs n fvatyr begubtbanyyl pbaarpgrq cngu, jvgubhg nal oenapurf be sbexf. Gvyrf gung qba'g pbaarpg gb gur cngu ng nyy qba'g znggre.
    B: Rnpu frg bs qbhoyr-qvnzbaqf vf nffbpvngrq jvgu vgf bja cngu. Gur cngu znl or znqr sebz rvgure qnex be yvtug gvyrf - whfg znxr fher gb bhgyvar gur cngu pbeerpgyl.

    C: Pebjaf ner "terrql," gung vf, gurl zhfg or pbaarpgrq gb rirel fdhner bs gurve bja pbybe. Fb vs n pebja fvgf ba n qnex gvyr, rirel qnex gvyr va gur ragver chmmyr zhfg pbaarpg gb gur pebja, ohg vg qbrfa'g pner nobhg yvtug gvyrf.
    D: Zhygvcyr pebjaf pna arire funer gur fnzr ertvba. Vs gurer ner gjb pebjaf fvggvat ba qnex gvyrf, gur qnex gvyrf zhfg or fcyvg hc vagb gjb qvfgvapg ertvbaf, rnpu jvgu n pebja va vg, naq gur yvtug gvyrf pna qb jungrire. Vs bar pebja fvgf ba qnex naq bar ba yvtug, jr arrq gb qvivqr gur chmmyr vagb cerpvfryl bar qnex ertvba naq bar yvtug ertvba. Gur ehyrf rkgraq gb rira terngre ahzoref bs pebjaf. Gur fvmr bs gur ertvbaf qbrfa'g znggre, bayl gung gur pebjaf unir gb nppbhag sbe nyy bs gurve bja pbybe.

    E: N qbg arrqf gb or nqwnprag gb bar gvyr gung'f svyyrq (v.r. benatr sbe gurfr yriryf.) Vg qbrfa'g pner nobhg vgf bja pbybe. Guvf nyfb zrnaf gung gur flzzrgel orgjrra svyyrq naq hasvyyrq gvyrf vf oebxra ol guvf ehyr.
    F: Pryyf jvgu guerr qbgf arrq gb or nqwnprag gb guerr svyyrq (v.r. lryybj) gvyrf, naq qba'g pner nobhg gurve bja pbybe. Qvggb sbe gjb qbgf.

    G: Qbhoyr-fdhnerf zhfg or va n ertvba pbagnvavat rknpgyl gjb flzobyf, vapyhqvat vgfrys. (Fb bar bgure flzoby). Qvggb sbe gevcyr-fdhnerf.
    H: Gur gevnatyr rkgrafvba ng gur rqtr bs n gvyr zrnaf gur gvyr vf nyfb nqwnprag gb nabgure gvyr npebff n tnc. Vs gur gevnatyr tbrf bss gur irel rqtr bs gur tevq, vg ybbcf nebhaq gb gur bccbfvgr fvqr bs gur tevq. Guvf pna zrna gvyrf pna or nqwnprag va zhygvcyr jnlf (r.t. gur abezny jnl, NAQ ybbcrq nebhaq gur rqtr bs gur tevq) be rira frys-nqwnprag, be obgu, juvpu pna nssrpg bgure ehyrf. Vs gvyrf ner qbhoyl nqwnprag, gura qbhoyr-qvnzbaqf jvyy pbafvqre gung n sbex va gur cngu; qbgf jvyy nyfb pbhag gurz ercrngrqyl gbjneqf gur pbhag bs svyyrq gvyrf.
    I: Guerr pbybef abj. Obgu erq naq terra jvyy pbhag nf svyyrq sbe qbgf.

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  20. Clearly there is a clever and obvious solution I'm missing, but as far as my brain is concerned, D8 is not physically possible. Any suggestions (or the answer) from anyone who has solved it already?

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  21. Hint for d8 is: "It's all white now."

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  22. Thank you!! I don't know why D8 was so hard for my brain to comprehend. Off to get stuck on another level now. :)

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  23. I find it helps to come back later.
    Also try inverting your start.
    Like, click it all first.

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  24. C9 took me a long time.
    hint is "G G".

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  25. I am stuck on f9.
    Some levels I play like minesweeper.
    Right click to lock a square.

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  26. F9 hint: There is 10 symbols, given that we have only three triplet cells at least one is not going to connected in a triplet, this means you have at least 4 regions.

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  27. The above comment is wrong.
    I think it refers to G9.
    F9 has a ton of 2dot, a crown & 4 endings.

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  28. Sorry I gave the wrong hint:

    Correct Hint for F9:
    You need to have both colors used to connect the pawns and the pairs are diagonally opposite.

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  29. this is an amazing game
    what seemed impossible suddenly flows
    what seemed a chaotic jungle suddenly reveals its patterns
    when stuck, it really helps to give it a rest and come back later

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  30. This is fun, but I feel like the difficulty curve is a bit erratic. Stuck on B11, C9, and D9. Any tips?

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  31. Tip for D9: Color the crowns in alteranting fashion it does not matter if the first is red or not as long as it alternates.
    Tip for C9: Exactly 1 tile is not used on any path
    Tip for B11: You will need to connect diagonally opposite pairs.

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  32. https://krackocloud.itch.io/gridspech

    d8 is impossib;e

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  33. Tip of D8: Monochromatic Clues.

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  34. Hint for F9 .\\\\\

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  35. This comment has been removed by the author.

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  36. Still a no on d8 - oh well.

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  37. @j if you make the bottom-right diamond black, its potential paths are impossible to reconcile with the crowns. So you know the diamond path has to be white.

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  38. on d8, thanks... I got that part, and I did solve it, but the solution makes no sense to me based on their rules.

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  39. A10: It's pretty straightforward, you just have to know that you aren't required to use every dark square in your path. Remember that every time the path enters a square, it must have only one exit or the path is "split" and becomes invalid. So with those 2 things in mind, there is only one path through the center that won't split the path (and your path won't use 2 of the dark squares).

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  40. Any help with h15?

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  41. figured out h15- power of posting!

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  42. @j who’s rules are wrong?

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  43. Took about a week to finish all 110 levels. Some levels (D10, E11, G10, H15, I10) I had to leave and come back with fresh eyes to see the solution because I was banging my head against a wall.

    Very fun puzzle game once you get the rules. Some levels are solvable by process of elimination/minesweeper strategy and some tougher ones are trial and error. I'm glad the tougher levels had locked starting tiles or it would have taken twice as long to beat.

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  44. Really fun game, I just wish there were a little extra unveiled when you get through all 110

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  45. This comment has been removed by the author.

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  46. Have played through but utterly stumped on G11.

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