Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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December 12, 2022

frog wizard gem quest [browser]

Discover the powers of magic gems and use them to solve puzzles in Frog Wizard Gem Quest created by Patrick Traynor and Alan Hazelden for the 'Thinky games are for everyone' game jam.

14 comments:

  1. Realized about level 3 that I'm an idiot, and my frog is destined to remain lost in that maze.

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  2. This was really great! Every level has a hint which you can view if you push H.

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  3. I managed to do a lot better as a frog.
    Only got through 1 bonus room so far.

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  4. Using the hints I have managed half of the extra rooms.
    I'll be back.

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  5. Hints for any of the extra rooms beyond what hints are given? I've completed the last one. Lets start with the first... Where do you put the red crystals? I've destroyed a mirror thinking I can teleport over but I can't get the blue crystals positioned correctly. Or should I concentrate on blowing up the walls to make an opening?

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  6. For the first room, assuming we're going anti-clockwise from the bottom of the post-frog levels:

    The trick here is to work out the order of doing things. There's only one feasible move initially, which is to use the mirrors to get past the wall. Next you need to destroy that wall (again using the mirrors). Now you should be in a situation with two blue gems and one red gem. What are the blue gems for? What can you move if you go to the left-most platform? If your final act was to trigger a red gem, how could moving things around on the left-most platform help?

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  7. Non-edit edit: that should read
    "For the first room, assuming we're going clockwise from the bottom of the post-frog levels"

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  8. Anyone figure out bonus clockwise #2?
    It starts out with both red gems trapped.
    Your even trapped behind 1.
    so your first 2 forced moves break a red & a blue.
    I can't swap the remaining red & blue without leaving it trapped still.

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  9. The trick to clockwise #2 is to think about how you might transport the remains of a red gem to an opportune place

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  10. And anyone figure out bonus clockwise #6?
    I manage to get one mirror gem over the pit. But I fail to let the mirror gem shoot to the right.

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  11. Clockwise #6 makes use of an edge-case mechanic of mirror gems. What you need to figure out is how to make one of the mirror gems teleport AND do something else at the same time. Note that teleporting takes precedence over beam redirecting, so if you were to organise your gems correctly, the mirror gem will teleport and then fire off a beam in a direction that might be helpful..

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  12. Great, thank you very much, Frobisher.

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  13. I'm stuck on clockwise #7. I can only get 2 of the reds onto the island, and I need all 4, don't I?

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  14. Never mind, I got it! On to the last one ...

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