Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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September 08, 2022

tiny room [browser]

Can you solve all the puzzles and escape from Tiny Room, a new escape the room game by gamedesign?

26 comments:

  1. Took a while to realise the door handle wasn't a door handle.

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  2. Nice game.

    I missed the drawerknob hidden in the clock

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  3. I could have sworn the 1-4-3 had something to do with the position of the trees. Spent WAY too much time messing around with that.

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  4. Is there a walkthrough yet?

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  5. Took me awhile...but I did get through it. A few leaps of logic, but not impossible to find your way with some trial and error.

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  6. Dunno what to do with the trees. I guess I'm in the wrong direction...

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  7. @Yu: You don't need the trees until you have the bird.

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  8. Some of the inventory seems to scroll off to the left. There's a leftward arrow under the inventory, but clicking it doesn't do anything.

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  9. Ah, you can drag the inventory rack left and right.

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  10. Got it. The graphics are cute, but it's frustrating because so often you can't tell what an object is. For example for a long time I thought I had a floppy disk, until I suddenly realized it was a sheet of paper with a drawing on it instead. Still not sure what the machine with the 6 buttons was.

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  11. finally got it, felt like an idiot after spending like 20 minutes on the window puzzle (word to the wise, everything you need is on the screen for that one) otherwise its real charming and i love the pixel art even if it does lead to confusion with what items are

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  12. I really liked this little escape game a lot. Thanks for sharing!

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  13. Nice game, like others have commented, made unnecessarily more difficult because it's sometimes hard to understand what objects are.

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  14. The game is hard because there are too many green items.
    If the books were blue & clock was red for example.(plus matching changes)
    Also it took me a long time to try the window dance.

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  15. I solved the cashier by brute force. I tried to find the clue for it but I couldn't find any. So what am I missing? - where is the clue for cashier?

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  16. the clue for the cashier is on the back of the card that has the clue for the cat puzzle

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  17. It's really hard to tell what things are supposed to be.


    Now I am stuck with a hammer, 3 pennies and a screwdriver.


    I don't have a bird, I don't have a window puzzle, and I have no idea what to do with the trees.


    No help, no clues, no walkthrough and it doesn't save the progress.


    It needs a few changes, I am done with it.

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  18. I finally got it, but a lot of it was luck and fiddling.
    Not a satisfying game. I wish it was.

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  19. not bad.. pixel item are bit confusing tho

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  20. I liked it. Both the style and the puzzles. Was stuck a bit before the very end because I hadn't figured out you can drag the inventory bar...

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  21. "Window Dance" was just the comment I needed.

    The 143 clue is certainly an invitation to spend too much time clicking on the trees.

    Agree that the cash register (?) could have been clearer. I just ended up using every item I found on it until I got it functional.

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  22. I enjoyed this game, and I liked that it needs a little imagination to figure out the items. I had no problem with that, I think it is part of the puzzle. Perfect game for a few minutes break, no need to save progress.

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  23. I can't find the third coin and I don't know what to do with the swipe card. I know if I get the third coin I can do this but I've looked and clicked on everything I think, plz help

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  24. Atlas Snowman : Use the card in the cashier (on the top)
    The last coin comes when you solve the cashier puzzle

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  25. Love pixel art, but was certainly helped by the comments from Pondule ('door handle' is not a door handle) and Anonymous (regarding the trees and window 'dance') and Stevens Miller (you can drag the inventory). Love the expression on the cat when solving that puzzle. Thanks gamedesign and Bart!

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