Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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February 21, 2018

moving [browser]

Spread the seeds of a parasitic plant by manipulating deer in the arty browser game MOVING by Pickles Section.

9 comments:

  1. oooo I think I missed the point of his game.There were bear traps, inter-animal warfare and innocent deer painfully popping after I infected them. Poor deers.

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  2. I read some articles on this site and I think your blog is really interesting and has great information. Thank you for your sharing.

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  3. In the end I realized that you're really not playing as the deer, you're playing as the growth. Wouldn't be a good movie though ... the bad guys always hit their target.

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  4. This has a vaguely Girl With All The Gifts feel to it

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  5. It was kind of confusing at first, I was playing and people kept looking over my shoulder and saying "what is this game?" It eventually "grew" on me, and by then end I loved it. The arts style is so pretty and has just enough mystery and symbolism that it is engaging and meaningful. I really liked it.

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  6. Use tab to click on the things without starting the timer, you get a secret ending if you do so

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  7. I played this game a couple times, and sorta got the point I think, but is there actually any way to prevent your deer from dying, or to get past the gorillas? I tried to get past them quite a bit, but my entire horde always died out. I even tried what Anon 01:05 suggested, and it didn't seem to work. Am I missing something, am I just bad at it, or was that the whole game?

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  8. Also btw, I don't think it's a timer per se, your main deer just dies after three shots. Although it also seems to die if you get to a certain location without spreading. I think.

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  9. Looked on YouTube just to make sure the game was beatable, and it is, quite, especially if you use the spacebar to dash, and actual strategy (not just brute force). Very nice concept, quite liked the music, could use a little more development maybe.

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