Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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May 06, 2016

newton's crates

Push all the crates into place in the puzzlescript puzzler newton's crates by Andrey Shevchuk. (arrow keys to move, Z to undo a move, R to restart a level)

26 comments:

  1. Love the apples :-)

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  2. What is the gimmick that lets you do level 4 ?

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  3. For Level 4, remember that you can push an orange block through a brown one. Get the full orange one inside the inner circle and then push through borders to get the useful one out.

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  4. Stuck on Level 12. :(

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  5. I'm stuck on 13; 12 requires careful "up/down/sideways" rearrangement of the blocks so that you have the right order to complete the level when you push them to the right. It took me a few attempts.

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  6. And, of course, the moment you say "I'm stuck" you are unstuck...The secret with level 13 is getting the solid blocks out, not up...

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  7. Fiendish final level, but finished! All I can say is F = ma, dude ;-)

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  8. i am stuck in the room that seems an octopus (lvl 11). if somebody want to make a video walkthrough please feel free ;)

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  9. about lvl 11, i got it :P

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  10. F=ma, dude;)

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  11. About 11 (killed me, as 14…), you have to build a way to go (by the bottom) to the right side, just to manage the way to go to the up line and hop hop hop it's done !

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  12. This is fiendish! It took me forever to figure out level 8 and now I'm stuck on 9. This is deceptively simple, but I'm pulling my hair out!

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  13. I was happy to get lvl 11, proud to beat 12 and 13, but now I have to know the solution to 14. What I'm missing?
    So here am I, begging for hints (I can draw something in exchange !)
    Please help, I really have to work on other stuff...


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  14. For level 14, if it's the one I think it is:
    You have to leave the path underneath clear so you can shunt the marked block onto the target from the left right at the end;
    build a path through the mostly-full area starting at the target end and filling up any gaps you don't need;
    you can move 2 pieces over the top and down the right-hand side, once you've finished with moving those rows leftward...
    I can't be more specific unless somebody posts a screenshot with a way to identify positions.

    Where I'm stuck is on the top-centre part of the last level (the one with 5 sections, said something like "only one to go"). At first it looks like the easiest part, which obviously has to be done last, then it looks impossible once you realise the effect of the un-connected hollows. Does anybody have any hints?

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  15. To people who are struggling with level 14.

    1. Solve the rightmost circular area. You can finish this area without moving blocks in other areas.
    2. Solve the leftmost letter 'B' area. You can finish this area without moving blocks in other areas.
    3. Solve ther remainings 3 areas. You have to move blocks among these areas back and force.
    For convenience, I call these remaining 3 areas 'center-bottom(CB) area', 'center-top(CT) area' and 'center-right(CR) area'.
    First of all, figure out how to move a block from CB to CR.
    You have to move a block from CB to CR twice.
    1) Move the solid block in CB to CR. Use the goal block in CT for help.
    2) Move a goal block from CR to CB.
    3) Move a goal block from CB to CT. You can finish CB and CT at this point.
    4) Move blocks in CR to complete.
    There are 3 goals -- top, middle and bottom -- in CR area.
    The order to finish is, 1.middle, 2.top, 3.bottom.

    Good luck!

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  16. Correction for above comment. Sorry for this mess.

    Wrong : First of all, figure out how to move a block from CB to CR.
    You have to move a block from CB to CR twice.

    Correct : First of all, figure out how to move a block from CB to CT.
    You have to move a block from CB to CT once, and CB to CR another one time.

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  17. susanreads, if you're still stuck (and I don't normally comment on these, but I understand your frustration, and it took me quite a while, but I finally got it and was rather proud of myself, so...):

    That section on the final level really does *seem* impossible, but we know it's not, right? I'm going to straddle the line between spoiler and hint by saying that you need to use 4 of the marked blocks in the space that has three of them (but has a spot that could fit four), and then switch one of them out with an unmarked block (the only one that could possibly be pushed into that area) to repeat a necessary action.

    I should note that you made a comment about one area which "obviously has to be done last," but this was not my experience--the last was the far-right (beginning) area.

    Hope this helps.

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  18. Anonymous on 23 May: Thanks, I got it from the reference to the solid block in the comment on 22 May (was that you?) When I said "obviously has to be done last", I was referring to my perspective when starting the level; clearly what was "obvious" was wrong. There's a lot of running around!

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  19. I'm stuck on level 15 for 2 weeks. Seriously

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  20. could someone make a video walkthrough for God's sake?

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  21. This appears to be a version of an extremely similar game (even stylistically somewhat) on the TI-84. It combined Blockman with whatever the other game is called xD

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  22. This was very challenging.

    The last level being the most difficult but not impossible to solve. If you can decipher the hints on this page you may get it. I didn't check back here since mid may. Solved this game by myself.

    Good luck

    Thanks Bart!

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  23. "The secret with level 13 is getting the solid blocks out, not up..."

    That sounds like a good idea, though just want to note that it's also possible to solve by moving the solid blocks up, rather than out.

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  24. I always stumble upon these games two years too late . . . Anyway, yet another terrific and challenging Sokoban variation. Incredible to me how that one simple game mechanic, "push but not pull," can lead to so many great puzzles. And what's the deal with the apples? I noticed at least one that was unreachable (or uneatable?). And, FYI, the first three puzzles of the game version on the puzzlescript.net site are different.

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