Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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September 04, 2015

through

Reaching the exit in every level of this retro puzzle platformer by Goshki will require walking through walls.

14 comments:

  1. Wow, this game was fun. Too short, it left me wanting more!

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  2. Third! I wish it could be extended! Thanks Bart!

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  3. The first few levels felt like I was solving them more through trial and error, but once I got some insight in how the turning worked, it became rather easy. I wish it had been longer (and that it had had a way to turn the sound off, a recurring annoyance nowadays).

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  4. Yeah, I'm not sure I like this one. It seemed way too easy. Finished it in about 5 minutes. And I am not sure I like the concept. The "music" was awful. Not sure I could have listened to it any longer. Finally I don't like it when the controls are with the arrow keys, yet you need the mouse to click on to the next level. Very much on the fence with this game.

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  5. Carly, you could have pressed space

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  6. An interesting thing happened while I was playing...I accidentally pressed the backlash (\) key and some program data made itself known to me. Somehow I don't think I was supposed to see that. :\

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  7. Yo, 2001 Anonymous
    I had pressed space and both enter keys and up and down and left and right and tab and shift and NOTHING happened, lol. HAD to use the mouse to move on.
    Yet I just checked it again right now and it's working with space. Ah, sweet technology..

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  8. If you liked the concept, but felt it was too short, check out "Shift"

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  9. I really like the game and the music gave it a really video game like feel really wish it was longer though

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  10. There are many ways to remove the sound, although I get annoyed when when other people leave the volume turned down, mute & or off on me cause I have to track down which way they did it.

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  11. How does level 6 (Leap of Faith) work? The bouncy thing doesn't go high enough to get across the gap, and I can't reach any walls to push on.

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