Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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September 16, 2014

superdimensional

Move your mouse to make your way through the different connected worlds in Superdimensional by PixelMind, winner of the Ludum Dare 30 game competition.

17 comments:

  1. Fun, up until the point that I got caught in a loop of three planes, none of which allowed for movement. :(

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  2. Wonderful concept, it's a shame that the gameplay is so arbitrary.

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  3. I just wanna break my computer right now....
    The three planes part is so annoying!!!!!!!

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  4. I finally did it!! hurray!

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  5. This game is very interesting. I really like the way the three worlds co-exist together to allow for your character to traverse otherwise impassable areas. There are a few boring timing spots but on the whole the game flows nicely. I was disappointed with the ending as I was hoping for something more (the writer never does stop talking as promised too:)

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  6. Unity is not working! :(

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  7. Ok, its working now...

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  8. Ok, its working now...

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  9. Ok, its working now...

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  10. Great , another unity game 8-{

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  11. Please, at least warn us if the game is Unity-based. That way, I can ignore it immediately rather than having to click on it and wait for the page to load before finding out that I cannot possibly play it.

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  12. This Unity thing is weird and will not load for me lately; so I went to "Off To Work We Go" and that loaded fine.

    Frustrating

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  13. Worked this time, played till it got too hard.

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  14. I hate slow internet.
    Even when it loads up the game.
    Because I go do stuff while it loads.
    And games like this one just start playing without you.
    Sure you get free lives.
    But what kind of intro did I miss?

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  15. Kept freezing up when I moved the mouse to change worlds, and I never did figure out how to get it to "jump."

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  16. Very surreal. I liked it, though!
    Upset that so many people couldn't finish it, but I agree, the ending was lacking.

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