Hi! I'm Bart Bonte, a Belgian independent game designer and this is where I blog about interesting new browser and mobile games.
You can find all my own games on Apple App Store, Google Play, Steam, Itch.io.
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September 11, 2014

coil

The latest 'icon' game by Nitrome: reach the exit in 16 levels with snaky puzzling in coil.

10 comments:

  1. Yay, new game! Yay, new first! FIRST!!!!!!!!!!!!!!!!!!!!!!!!!!

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  2. So far, this is surprisingly fun.

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  3. HELP!!! Stuck at the beginning of level 3 with the pushy L thingies. I can get the second one up, but not my body underneath!

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  4. Wait I just got it :). Wow. I comment a lot

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  5. Fun Nitrome, thanks Bart! I was stuck at the same place Vita but then I got it too :)

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  6. The conductivity/battery/powered surface mechanics are badly explained and are inconsistently applied.

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  7. Well apparently gravity acts before electromagnetism... Thanks Nitrome!

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  8. Has anybody solved level 7? (The one with a piece like _|____ and two like ___|_ and a sort-of-ladder in the middle) I eventually worked out that you need to get a chain of lit-up-blue from the battery to the piece that's only solid when lit up, but I can't find a way of arranging the pieces so that I can climb it while it's still lit. If it's a question of racing the clock while it's powering down, I'm never going to make it.

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  9. Got it! The fact that the walls also light up is key. Now stuck on level 9, I think - can't get past the lasers below the hopping targets, without losing too many segments.

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