Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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August 16, 2011

neopods

Guide each neopod to the correct neobot to finish each level in the physics puzzler neopods by Headfizz.

14 comments:

  1. No progress on 13. I understand what I need to do, I just can't seem to get the timing right on both :( Fun game none-the-less. Thanks!

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  2. Very good design and sound. Interesting, not too hard too quick and good fun.

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  3. Since no one said it, 1st!!!

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  4. @ Epic: Rob already said: first! but in German :-)

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  5. @Francesco, that was not German but Dutch ;)

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  6. I can't seem to get the timing for the orange ball on level 15..good game anyways!!

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  7. Good game at the begininnig, but the hard levels are too based on timing and not on logic... I don't know if I'm going to finish it!

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  8. Are my eyes deceiving me? Is this ANOTHER physics game in just a few days? COOL! Bart does take notes.

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  9. Rava said...
    Good game at the begininnig, but the hard levels are too based on timing and not on logic


    Yeah, I think I gave up at lvl 11.
    I didn't like having to reset all those switches everytime I crashed.
    Tedium.

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  10. Good physics game, rather uneven, with difficult timing on some levels.

    13: just drop one level each time, as the enemy passes on the long side.

    15: last barrier click early, wait. Barrier disappears on button release.

    12: tedious to reset switches, but the timing is actually quite easy.

    20: seriously hard to bat falling neopods into correct spot.

    21: drop one neopod on another,
    hard to get a good score.

    The rest are reasonably easy. Good fun, but the game needs a 'phase 2' where you can go back and try to improve your score, and maybe unlock a bonus.

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  11. AAAARRRGGGHH.


    level 17

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