Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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August 19, 2011

mugcup

Mugcup is the latest escape the room game by Petithima.

31 comments:

  1. Nice one! Making good progress...

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  2. Hmmm...I was moving along, as well, but now I appear to be stuck.

    I've got the first seven slots filled, and have used everything except this wooden block-thing and crumbled up paper- though I think I see WHAT the paper is saying...

    Any ideas, anyone?

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  3. am stuck, need combination for last drawer

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  4. @Anonymous:

    Were you able to use either of those items I mentioned above?

    I'd be happy to help you, but it sounds like you're further along right now.

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  5. and Out, cool game

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  6. Use paper to get a second colour combination

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  7. got the code for the last drawer (i think it had something to do with the paper and the calendar, but i got the first number by accident), and it gave me the key to the door and i was out without having used the wooden block. Trying again to see if i can figure out how to get the code for the middle drawer and how to use the block.

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  8. Hey thanks!

    Yeah, like I said before, I could see what that paper was saying, just didn't really know what it was for.

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  9. Joel, if you've got the clue from the crumpled paper, you can use it somewhere you've used a code before.

    I now have all slots filled apart from the last one and am stuck!

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  10. Middle drawer is code from front of paper, count from bottom up.

    Nice game Bart, but am curious about the "red" item that shows up just before you get the ink pad and appears to be "used" already... Very odd. Also, the clue in the hatch seems to be for the computer, but it was the last thing I got before the key and didn't need it.

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  11. @ Sam: have you gotten the ink pad? Have you used the screwdriver somewhere other than the wall hatch?

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  12. Ah, just figured how to use the ink pad!

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  13. Thanks Anonymous and IAmSam for the hint- just finished a minute ago.

    That middle drawer code was a bit strange, I thought, but oh well.

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  14. Just once i wish there was a remote with batteries in it!!

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  15. and out too! nice quality escaper!

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  16. A Crude Walkthrough....


    Turn right twice and look at candy for color clue

    Turn right twice and put color code in box to get two batteries

    Look at mugs on cb. Use this hint on the arrow box in calendar view. Get shape.

    Also look ook at clue on cb: 43534553.

    Put shape in box in ac view.

    Use cb number clue to open this box. Get cd.

    Click animal in cb to get remote.

    Put cd in pc and follow the dot for letter combination.

    Put this code in upper drawer for charger and wooden cube.

    Put charger in socket then place the two batteries.

    Go around the room one time and take charged batteries. Put them in remote.

    Use remote on AC.

    Look at paper from AC. Count from bottom to top for 3 digit code. Open drawer to get red ink.

    There is a another clue on AC paper: Days of the week. First column is red, that’s Sunday. Second is Monday. The second letter is marked: O. Tuesday is blank. Wednesday has the first letter marked: W. Last letter is from Saturday: R. Look at paper with colors on cb: OWR

    Use this code on the box in pc view. (We’ve use this box also for the candy code.) Get sd.

    Open panel in calendar view to see NM clue. (I have no idea what this means)

    Also open the wooden cube with sd to get 4 stamps.

    Turn paper from AC to see 4 empty grids.

    Look at red ink. Use stamp on ink then use it on the first grid of the paper. Repeat this to get 4 numbers for lower drawer.

    Take the key and open door. OUT!

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  17. I think the code for the middle drawer is meant to be found using the phone keypad - the patterns at the back the hole where the phone is found create 2 x 7-digit numbers on the keypad. Subtract one from the other, that's the middle drawer code!

    It's just coincidence that the same code can be found by counting upwards on the crumpled paper!!

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  18. i like the music :D

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  19. a liked this one :D though it took me some time to figure out the calender thing...thank u bart

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  20. Yeah! These are the escape games I like!

    Got a bit stuck on the "days" code. Being Italian didn't help! :)

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  21. Yeah, out! I don't have any idea, what is the NM-clue...

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  22. me/you
    the NM code was the hint to the computer disk code with the white ball .....

    i loved it !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    =) these are the best escape games ever

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  23. Anonymous 14:01 is completely right about the N-M code and the phone.

    That really is odd that you can get the same code from the crumpled paper- I wonder if that was done on purpose? Seems like too big of a coincidence to just have happened by accident.

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  24. Al by myself....
    Not very difficult but nice game!
    Thanks , Bart! (dank u...)

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  25. There's a phone, Where is the phone? are you talking about the NM pattern, is that used on this phone

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  26. well, im out. got stuck really bad with the vague clues on the paper from the air conditioner. other than that it was a fun escape game. i think there was an important clue on the blacked out red book that you get when you open the top drawer that they forgot to give you.

    @Jacksparrow
    Seriously! searching for batteries for something. if it was my house it would have a battery fully charged. then again i wouldnt have clues for locks anywhere either.

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  27. What phone is everyone talking about? The remote for the air conditioner? Is that really a phone and not a remote?

    By the way. It would help if the anonymous people would just give themselves ANY kind of name: abc or 123 or joe or sam or gustav. Seriously!!

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  28. @NotMarian - EXACTLY! Been saying that for ages, but nobody listenes!

    Didn't like this one much. Dunno why. Just didn't.

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  29. I think of the wall as a vending machine... "I want a screwdriver and it's orange, white, and red so... Beep! Beep! Beep! Ahhhh, a screwdriver..."

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  30. There is a remote and there is a phone.

    The N-M clue and the phone are used to find a 3-digit code. (If the phone is inactive after picking it up, then you probably already solved the combination it was needed for.)

    I'm surprised no one has mentioned the Thank You For Playing! note you can find after getting the key.

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  31. look at paper from ac and count from bottom to top to find middle drawer code

    HOWW THE FLIP AM I SUPPOSED TO UNDERSTAND THIS?!!?

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