Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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May 28, 2011

god of poverty

It's that Minoto time of the week again, here's his point and click game for this week: god of poverty.

28 comments:

  1. First to say I hate when people say first

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  2. lolwut? haha. Gotta love minoto. :)

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  3. the happiness end! Always nice, those minoto games!

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  4. it had a different style then the usual minto games. the second screen kept changed, and it felt more easy or maybe just more logical.
    anyone felt the same?

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  5. I was expecting the return of the enema hand.

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  6. BAD HOBO! You stole from God! LOL! Minoto is so strange. :)

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  7. @Anonymous 20:24 : Yes, I felt exactly the same... And I found this one a little bit short... But I really like the way he makes his games now (scene after scene)...

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  8. Nice enough, but I think Minoto's phoning it in this time.

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  9. @Me/You
    i'm not sure if i prefer his games with a scene after scene scenario, but i'm sure i would love it if only he'd make his games like he used to with two ways too solve it and two endings. that would be great...

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  10. @Boris:[i]I think Minoto's phoning it in[/i].

    Ever since the key and the lockbox started showing up in the first screen.

    Still, it offers a few pastel colored moments of fun in Minoto World.

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  11. @ anonymous @ 20:24:
    "... maybe just more logical."
    Minoto logical? What have you been smoking?

    I wish Minoto would return to the old, old way they made games. I haven't been enjoying the newer ones for a while now.. :(

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  12. Definitely not true to type. In his other games you don't use stuff found in one screen in the same screen, with the exception of the key.

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  13. The lesson for today: hot pumpkins make you god-like. XD

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  14. i agree that this was easier (and therefore less enjoyable) then usual minto.

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  15. Woaoaoaoaoaoaoaoaoaoaoaoaoaoaoah

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  16. I have to agree. Putting the key and the lockbox on the first screen, without having to search for it was too easy.
    Now, just using 2 screens, is making it easier still.
    Please go back to the older format.

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  17. Not as enjoyable as normal- it was to easy with the screens changin like tht. Minoto please go back to your old ways (:

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  18. ++ agree with @Peter

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  19. God's tool? :)

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  20. Am I the only one who is stuck on the shard of glass and the key? O.o I just don't get it.. even after random clicking I've got nothing..

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  21. never mind xd not 2 seconds after I posted I got it :d

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  22. i totally don't get the ending. which is good. it wouldn't be minoto without at least a little bit of "huh?!".

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  23. I always played Minoto's because they were cute, and funny... I think I'll stop from now. The concept is over for me... When you understand the Minoto's logic (which takes some games to do) it's enjoyable, but it also get easier and easier ... and this is the "too-easy" point for me.

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  24. i REALLY don't get that , but whatever, :)

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  25. I like all the Minoto games, whether easy or hard, but found this one way too easy and therefore not very satisfying or fun. I didn't really like the objects being on the same screen either, and I missed the funny descriptions of the items. It felt like a mini-game, like something designed to introduce you to the games by being so easy, it is almost a walkthrough. Hope the next game from them is a lot better.

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  26. The guy in the house is all like wahwahwah! im awesome!

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