Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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January 28, 2009

rescue the totems

Federico Rutenberg just released a nice little platform puzzler: rescue the totems.

14 comments:

  1. Can't get past the first area. The lever doesn't seem to do anything, and there's a gear missing from the first tower. How does the game work?

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  2. Ah, the power of posting! There is a stick you can pick up to dislodge one of the gears. The rest is pretty simple.

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  3. The rest is simple? How the heck do I get past the well? I've tried jumping and can't get far enough. I know I'm missing something simple...

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  4. The lever at the beginning opens the metal door in the middle of the well, but you have to move over there fast before it closes again.

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  5. Just one level? Am I missing something?

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  6. out in 2 minutes.....
    Think harder!

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  7. I got past the well but I have no idea what I'm supposed to do next!!!!!!!!!!!!!

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  8. never mind I got it

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  9. jump jump jump...
    try to steel the glass...

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  10. This game seems unfinished to me.
    e.g. The pencil does nothing; there is a piece of wood by the cage which can't be picked up; there are platforms after the giant which can't be reached; and the fact it can easily be completed in under 2 minutes.

    It's also not very difficult. The hardest part is probably when you have to get to the island with the flint(?) on it. The jump only just reaches and so it takes many tries to land. This isn't challenging, just annoying. In fact, it's fake difficulty. (see tinyurl.com/5wbdgd)

    All in all, I don't particular like this game.

    Sorry, Federico Rutenberg.

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  11. You're right... this isn't fun.

    It's way too difficult to jump.
    It's like an extremely frustrating Super Mario Brothers.

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  12. New link: http://www.esklavos.com/rescuethetotems/

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