bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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July 12, 2017

alphasia [download]

Alphasia is a cryptic puzzle game about language barriers created for the Mind-re-set game jam, a game jam where participants develop serious games related to migration, migrants, and identity. What's amazing is that the creators Hye Ri, Seo Hee and Pierrec didn't even understand each others language.
You can download this free game for Windows or Linux.


7 comments:

jj said...

It took me quite a while to figure out what I had to do, but once I understood it was smooth sailing to the end :)

Anonymous said...

Could use an ending though... feels a bit rushed now.

elizabeth hollins said...

This is cool. Thanks for sharing.

Anonymous said...

What is fun about this ?

Nat R. said...

For those who are where I was on my first playthrough (which was mostly, "Help! Why is the cat mad at me?"), here are the rules I figured out that served me fairly well:
1. The little man in the box is you, navigating the conversation.
2. The buttons are for up, down, left, and right.
3. The thing the other person says usually corresponds to your location in some way.
4. There are sometimes invisible walls in the conversation. (This seems pretty meaningful.)
5. When you hit a wall: a) you will not move, and b) the other person will get mad at you, or upset or something (I think...).
6. The goal of the conversation is to get to the edge of the conversation through which you can exit, and exit through it. This will cause the other person to be obscenely happy with you and repeat whatever they said last. (Hint: For the second and third conversations, the exit point seems to be almost the same.)

These are all pretty tentative, as the game is so short I barely had time to figure them out.

Nat R. said...

@jj: Is that the same thing you figured out? I'm curious if there's another way.

jj said...

Yes Nat. that is more or less my take away from the game too :) I thought you had to complete the conversation, to go around the complete grid.

 

If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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