bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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April 13, 2017

hatlight [browser]

Hatlight by Anna Anthropy is a short cave exploring platformer. Can you find the seven batteries and find out what's their purpose? The game is made is Scratch, so you can have a look at the code if you want to learn how it was made or even have a go at creating your own remix.

15 comments:

Anonymous said...

Yes, and yes. Now I'm just wondering if it has an 'end', or if you just "Hup" your way around exploring?

Tristan Fraker said...

the end, i guess, is the banner...or is there more?

Anonymous said...

I always appreciate the heads up, but this one was just awful: bad physics walking over surfaces, sluggish controls (mainly a delay with jumping...which is just critical), terrible graphics.

It's way too easy to get confused where you are since there's no map. The lack of lighting seems like it's there only to make things more annoying. Why do the batteries show up when everything else is dark?

Bart said...

Well I picked this one because I think it's really well done for being a game coded in Scratch, which is a tool to teach kids how to code.
(And the source is well documented too)

Anonymous said...

I likes it! I found the physics comfy, and I'm a fuss for my platform physics.

Nat R. said...

Man, I just kept looking around because I thought he said nine, but I'd already explored everything. Then I had all of them anyway. Oh well...
Yeah, I tried Scratch once, and a lot of the stuff the developer was able to do with it is complicated and really cool. Like the lighting effects. Could you tell that the actual movement/surface-interaction code is in a red rectangular sprite that remains hidden the whole time, and the sprite with the boy costumes just follows it? That reduces some of the weird effects you might get with platform edges and stuff. It's so interesting to be able to look into a game like this.

Rogerup said...

I like simple games like that. This one reminded me of Farafalla.

Kiel Blanton said...

The game was good, I don't understand the complaint about the physics. They may not be silky smooth, but they are consistent. After the first or second screen it becomes intuitive.

wyatt (leslie on FB) said...

thanks, bart!
great little game with my morning coffee :)
i didn't have a problem with the controls at all and really enjoy these types of mazes that make you think and remember where to go next...
exploring the environment was fun after the lights were on... no map needed with such a small game :)

Anonymous said...

Great game, really enjoyed playing it. Am having a go at the build-your-own version on the Scratch website, and having lots of fun doing that.

Rebecca said...

Loved it. It reminded me of Nevermore.

Anonymous said...

What a cute game!!! :o (^____^)!!!!

Anonymous said...

So cool! I'm learning Scratch at coderdojo and this game is so nice!

hespetr3 said...

I liked it. I hate really difficult jumping stuff etc. and this was smooth to me. Cute, too.
Would have played more if it were bigger.

eightoclock said...

It was fun, but I wish there would have been something extra for finishing. Some bit of the cave (besides the banner) that was only visible once you were done and you had to go search for.

 

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