bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about fun new interesting browser and mobile games. My own games are all in the left column. More info about me and my games on bartbonte.com.
Get in touch: email - twitter - facebook - google+ - instagram - snapchat

November 22, 2016

big tower tiny square [browser]

You are tiny square, big square has stolen your pineapple. Now climb the big tower and save your pineapple in the browser platformer big tower tiny square by Evil Objective.

11 comments:

Joel said...

Just like Super Meat Boy- frustrating and fun all at the same time!

Saved for later, and looks like I'm about 2 1/2 rooms from the end...if the top is the end, that is...

Burnt Ice Cream said...

Thanks for posting the game Bart, but...UGH. Annoying music, and platform games are not my cup of tea. Others probably will enjoy, quite intricate.

Arlis Scott said...
This comment has been removed by the author.
Anonymous said...

Ya it gets way too hard after a couple of floors.

Anonymous said...

Looked like fun, but the wall jumping required way too much coordination (double-jump-left/right? really?). Officially giving up, unfortunately.

Anonymous said...

How on earth do I reliably wall jump???? Is this me not being very good at platform games and a bit uncoordinated with it or is it just a rubbish set of controls?

eightoclock said...

The wall jumping is somewhat reliable, it is just the input lag from it being a browser game makes it unpredictable at times. The worst part is the physics being slippy. There is nothing better than to make an impossible set of jumps to only slip off a platform into lava or blades and have to start over.

I am just very glad that it saves your progress or I would have given up on it already.

Anonymous said...

The top is not the end.

Joel said...

^ Why am I not surprised? :-)

James Cain said...

Seriously? I stayed up until 12:40 in the morning for an ending like THAT?!? >FACEPALM<

Nat R. said...

Wow. Wasn't expecting that. Now I feel like an idiot for spending an hour on it. But I guess it was fun. (And I guess it's not like Mr. Tiny Square can leave, is it? He's stuck in there.)

Going down was actually much quicker and more satisfying than going up, because there are shortcuts, and although some of the spots become harder to traverse, it decreases in difficulty over time instead of increasing. Clever to make environments that allow travel either way while still making them as complicated as those were.

 

If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
Are you on facebook? Bontegames is too! Like the bontegames facebook page: