bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about fun new interesting browser games. My own games are all in the left column. More info about me and my games on bartbonte.com.
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August 30, 2016

gear kitty

Gear kitty, a puzzle platformer by Ryan Carag created for the 'ancient technology' themed Ludum Dare 36 game jam.

18 comments:

david said...

Cute game. A little jumping/re-spawning glitch at one point but was very playable. While it lacked a little originality, it was very impressive for a LD game.

Anonymous said...

Too short :(

Stevens Miller said...

Way, way, waaaay too finicky about exact jumping. Lost interest with the first set of gears to the left.

-k said...

That was a fun little game! It nicely fit the theme and was impressively "playable" for an LD Game. Thanks for sharing with us, Bart!

Anonymous said...

enjoyable game but this is it? way too short... I just love that kind of game

Carly said...

Totally not for me. Gave up after I got the second red pill or whatever it is.

Anonymous said...

Jumping is reaaaalllly touchy. Takes away most of the fun.

Dobly doooo said...

Easy and cute, and short. 6.5/10

PA said...

I really wish someone had told me that it was possible to save at checkpoints.... I used a few more attempts than necessary..

Anonymous said...

I give up! i cannot amke the first jump to the right. left is all fine and easy.

Bart said...

You have to go left first to collect a double jump, only then will you be able to explore the part on the right, cheers!

AltoFronto said...

I enjoyed it, but died a couple more times than necessary because I hadn't realised that the red things were jump upgrades. :P I figured it out though.
I also appreciate the fact that checkpoints are close together and can be activated more than once. :P

All in all a really cute, neat little game.

Anonymous said...

How doy ou double jumpt hen? i have gotten the double jump item. Never able to double jump though.

Emily said...

wow, insanely short

Nat R. said...

Very playable and fairly well made for a Raiyumi game, but much shorter and easier than most of his games. Since this is the Ludum version, I wonder if we will see an expanded, more difficult, and slightly less glitchy version at some point in the future?

Christine Stevenson said...

I didn't have the issues with touchy jumping that others seem to have had. For me it was mostly very smooth. I love this sort of game, where you have to unlock upgrades in order to progress to different parts of the map. Far too short for my liking, I'd love to see it expanded.

Reader said...

I enjoyed this but it was too short

jose prieto said...

I love this game,but is too short
Congratulations
I`ts great

 

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