bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about fun new interesting browser and mobile games. My own games are all in the left column. More info about me and my games on bartbonte.com.
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August 25, 2014

circular logic

A small and clever platformer also made for the 'connected worlds' themed Ludum Dare 30 game jam: circular logic by Benn Powell.

19 comments:

PK said...

That was short, but FREAKING TRICKY and damned satisfying. Thanks!

Fee said...

How lovely and tough! I wish it had many more levels!

Anonymous said...

Exciting!

Anonymous said...

Nice one for a 48 hour game, great idea, excellently executed. Want more levels now :-)

Jane F said...

That was short and sweet. :)

Anonymous said...

Very cool game but waaaaay too short. Would love to see about a hundred more levels.

jj said...

Seriously cool!

Mantaraya said...

My favorite new game concept in a long time...more levels please! :-)

Vita said...

Wow... I did not think I would finish that! Did that win? If not, what did? Awesome game!

Emily said...

I actually thought it was kind of easy. Solved it in less than five minutes. Maybe its just me?
Liked the game though.

Cyn said...

This game made me dizzy. Nicely done for a 48h game, but all that spinning stuff gets to me.

tam said...

love it

Anonymous said...

Was playing the game
Then it ended
NOOO!! IT WAS JUST GETTING GOOD!
Seriously though, this was a fun one.

The Gordo said...

This was AWESOME, but it was way too short.

This is probably one of the best Ludum Dare games I've ever played. Certainly a top-shelf production.

Thanks, Bart!

Anonymous said...

Phew... How do you get away with making a game like THAT?!? : |

-LIZ- said...

That was excellent. I want more levels!!

Anonymous said...

clever and very interesting. went back and did not plug in the humans.. worth it!!

Me! said...

Short, tricky and good. Fantastic puzzle. Thanks Bart!

Izzi said...

I like the concept, and it was fun to play, but waayy too short, I would love to see more levels with increasing difficulty

 

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