bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about fun new interesting browser games. My own games are all in the left column. More info about me and my games on bartbonte.com.
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July 22, 2013

wrrrmz!

Guide all the worms to their home through a maze of mushrooms in the puzzler wrrrmz! by SoGood.

17 comments:

dyork said...

FIRST to give up!!!

Do not like. Just random twisting, no logic, not for me.

bill said...

Darn second. (seconds the best though!)

Anonymous said...

It's easy at first but it gets tricky pretty quickly. I like it. :)

Anonymous said...

Wow, this is actually quite hard! You wouldn't really think that

Anonymous said...

Literally the most annoying puzzler I have ever seen. No puzzle, just annoyment

Anonymous said...

Has anybody played the Foldubot game on the So Good site? That one is pretty good. I do like this game though. It gets harder after the blue worms come it but it's still fun.

Anonymous said...

This game should be called "Trial and Error".

Kinda fun though.

-k said...

I really enjoyed this one, Bart! Thanks for sharing it. :)

Anonymous said...

The only downfalls that I found in this game is that there is no reset button and that it doesn't save your progress. Other than that I really like this one.

Jane F said...

Trial and error... and error... and error! SUCCESS! Yay me! lol

Anonymous said...

Blue worm don't like girl germs.

Anonymous said...

I'd agree with that, I got annoyed really fast, It's the length issue, how the worm has to be a certain length that I don't like(and the fact that my mouse is kind of slow when it comes to clicking and dragging.)

Anonymous said...

Ok first of all (because no one else said it and I am immature):
THAT'S WHAT SHE SAID
THAT'S WHAT SHE SAID
THAT'S WHAT SHE SAID
...

Second, I thought it was fun. Intrestingly simple.

Cak said...

hm, in my opinion nice idea but bad implementation

for me the bad implementation was annoying, level isn't won when your worm has the right (full) length and mushrooms are lightened correctly - you have to find the one solution meant by the author - I hate such unlogic decisions

a fine implementation just needs a simple routing algorithm for the worm length and some boolean values for the mushrooms .... no I don't understand this game implementation

btw blue is not cryin everytime it touches pink - don't know why

Cak said...

Hm, tooooo buggy

routing is so buggy - now I have two worms with four heads flickering around.

Tried severals times level reset via level select but at the end bugs are too terribly annoying to me.

I have to surrender in lvl 39

manik hossain said...

The newest game titles certainly are a considerably weep from your arcade video gamesonline game that lots of everyone is accustomed to actively playing since they are incredibly authentic looking.

Anonymous said...

This game is so cute. but I don't like how there are many possible solutions yet we have to choose one that is sometimes unpredictable on some levels. Making it almost unsolvable.

But the ending! I get the usual level screen with one hole with a text "where is the final worm?". It zooms in and the screen turns black. When I reloaded the page, the extra level with the largest worm icon remains blue as if it is unsolved. Is it just me? I want to knooooooow

 

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